• Cethin@lemmy.zip
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          4 months ago

          I would say probably more 451 games (essentially synonymous with Immersive Sims) where there’s almost always a door with the code 0451, a reference to System Shock, where the first door uses this code as a reference to Fahrenheit 451. In the end you’re right, but it’s more a reference to this repeated reference (which is in itself a reference) than a reference to the book itself.

  • Mossy Feathers (They/Them)@pawb.social
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    4 months ago

    Here’s a question, would it be more secure to choose a rare pin number or a pin number that is extremely common (ignoring obviously bad ones like 1234, 4321, meme numbers, numbers with four repeating digits, etc)?

    Logic suggests that picking a rare number is better than a common one, because common ones are the ones that people would try first when attempting a bruteforce attack. Yet at the same time, personally if I was trying to brute force a pin, I’d start with obvious choices like 1234, 4321, four repeating numbers and meme numbers, and then switch to alternating between common-rare-common-rare if I was trying to brute force a pin number (starting with the most common and most rare). That’d mean the pin numbers that are the most secure when it comes to brute force attacks would be somewhere in the middle.

    Granted, 4-digit pin numbers aren’t very secure considering there are a maximum of 10,000 combinations, and social engineering attacks like phishing mostly bypass the need to brute-force the combination entirely. As such, the effort would likely be inconsequential and pointless outside of not picking ridiculously bad pins like 1111, but I’m still curious.

    • dmention7@lemm.ee
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      4 months ago

      If your goal is to access a random account as quickly as possible, why would you ever try anything other than the next most common PIN?

      It’s not like Vegas where longer odds = higher payout. Less common PIN just means any given account is less likely.to use it, and therefore it’s less likely to be correct on any given attempt.

      If you look at it another way, the brightness of each square on that grid is the probability that there is a prize inside. If you wanted the most prizes as quickly as possible, picking the darkest avsilsble square is always a bad choice.

  • nucleative@lemmy.world
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    4 months ago

    White is most common and dark orange/grey are the least common? By how many standard deviations?

    • over_clox@lemmy.world
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      4 months ago

      Very valid question, but honestly I hardly think it matters much in this context. It highlights people’s patterns, and apparently humans are the worst to ask for random numbers.

      On a side note, what’s up with the hotspot at 5049?