I like this. A lot. I mean as far as I can judge it just from the demo.

It looks like it’d be a quirky XCOM-like. Chimera Squad, but even more magic than the special ability in that. And in a lot of ways it is that, but it has this thing where you can see what the enemy will do on their turn, which in turn makes your turn a tight puzzle as you got near-perfect information.

And it’s super well done. You can pull off these perfect turns constantly where no enemy can ever do anything and you control the entire momentum, and it feels cool. I hope they can keep that up as the team gets bigger, but so far it feels nice.

Plus, the writing is quirky as fuck and very fourth-wall-breaking, but also cool. The whole game gives off that vibe, what with one guy using an Assault Staff (basically an AR-15 but also a wizard’s staff) and your witch having a tactical vest on and tac goggles on her witch hat.

Did anyone of you try it? Did you also like it? Definitely waiting for them to announce when it’ll come out now.

  • charles@lemmy.ca
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    7 months ago

    Tom Francis (the dev behind TBW and many other great games) posted videos throughout the dev cycle of the game on his YouTube channel. They’re definitely worth a watch for anyone interested in game design/development.

  • Maggoty@lemmy.world
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    7 months ago

    I did try it, it’s far more like breach and clear and other simulators around the building clearing experience. That said I know why they’re marketing it to be like XCOM. It’s the magic, but the truth is it’s a great little puzzle game in a way that XCOM isn’t, i.e. you know what the outcome is going to be. There’s no missing 100 percent shots here! (RIP Sir Lancelot) It has a story attached with great writing and possibly a divergent story line where you have to figure out the mystery yourself. Either that or the red string board you interact with is just extra interaction to help sell the story. We’ll have to see!

    • Maggoty@lemmy.world
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      7 months ago

      It’s entirely campaign driven. There narrative around every mission. In the demo there’s even narrative about the narrative.