• 0 Posts
  • 9 Comments
Joined 3 months ago
cake
Cake day: July 9th, 2025

help-circle
  • I agree with you in that people are missing out but I’m of the mind that if that’s how they want to play the game, let them. Back to dead cells, there’s also a mechanic called aspects where the game will warn you that achievements are disabled and it may make the game too easy (maybe idr if actually tells you or just implies it). So they partially or completly remove challenge. But some people don’t want to challenge themselves they just want to nuke rooms. And I’ve done that few times and being an unstoppable force of nature via abilities can be fun

    Another example is settlements with my buddy in no man’s sky. Yes he’s missing out on game content such as all building and timers wand watching the settlement grow. But he just doesn’t find that fun but rather building intricate bases and structures

    Where you say people can ruin the challenge by making it too easy 1000% agree. In dead cells nothings changing me from setting that one extra life I get, to unlimited, effectively bashing my head against a level or boss till I clear, leaving death with no consequence and as such, making it so I don’t have to git gud. My comfort zone is difficult, but a little room for error

    As for the part of easy mode or just exploring is like behind the scenes content or art books, I’m gonna have to disagree. Maybe I’m taking that to literally or missing something but I’d consider those supplemental to the original media. Like I don’t need to see a behind the scenes video to enjoy Skyrim, maybe I’ll pay more active attention to level design or how things are place to draw attention. But I can still fully enjoy the city of Whiterun without knowing the city was designed to route you through the shopping district, through the temple and up the castle.

    I see it more as a different approach or focus. People who value exploration want that to be the focus rather than having a super tough fight. Some people want both, where that super tough fight is part of the journey see what’s across that clearing over there

    TLDR, it’s about finding that sweet spot between challenging and comfortable people ARE missing content but it’s a trade off for what they find enjoyable

    Edit: this kinda turned into a rant, hopefully it makes sense


  • Dead cells has something called assist mode. Doesn’t disable achievements or anything. Personally I use it as a second chance, the only setting I’ve touched is lives. Normally in the game you die, get sent back the start. With assist mode you can respawn (either at the level start or door you crossed). I usually have it on one life extra to avoid the “that was so bullshit” deaths but still keep death an actual consequence

    It also has some stuff like bigger parry windows, lower enemy health and damage.

    IMO it’s great because people can make the game as causal and forgiving as you want






  • Came in here looking for just cause

    I got 2 on my Xbox 360 as a hand me down from a family friend in maybe early 2010s cus I also got oblivion from them and remember looking up guides and Skyrim stuff popping up left and right for

    Anyways I have 240 in jc3 and find it just fun. And then I have 130 hours in 4

    Ngl give me a small graphic upgrade, give me the ammo economy and wingsuit of 3 as well as a new map and I’d be happy

    I followed this game like crazy even pre ordering (lesson learned) some upgrade edition that was later released as dlc so yeah I was excited for this

    Don’t get wrong definitely disappointed (bought into the hype so that didn’t help) but I occasionally jump back into the game and have some fun

    My complaint is the story just wasn’t good. Like no one’s playing just cause for the story but something about it my casual ass didn’t like it