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Joined 5 months ago
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Cake day: June 23rd, 2025

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  • Penicillin isn’t just growing some mold, it was selected for out of literally tens of thousands of strains of mold that were sent in from around the globe to find one that wouldn’t kill the patient. You would, at a minimum, need: microscope optics, glassblowing equipment to perform extractions and purifications, a source of solvents (ether will only go so far), assaying equipment (even old school stuff needs indicators), and enough industrial progress to make and machine steel to be able to scale any of it up.

    Just finding the correct strain of mold to begin to produce any form of antibiotics would need a pretty insane amount of hardware to make what we would consider a rudimentary lab in modern times, let alone isolating it in a way that’s safe for human consumption.






  • It’s not one big optimization, it’s a product of Id actually having some of the best UE developers on the planet being able to tweak the engine to run like a beast. Each level is crafted from the ground up to allow for some sweeping optimizations revolving around actor loading and culling, and the game uses proper light baking to allow raytracing to handle marginal calculations instead of explicit path tracing every shadow. It’s a lot of little things that all take impressive amounts of skill and management to pull off effectively, a lot of this stuff is implemented poorly in other games and it show

    Edit: Id has their own engine, I always confuse quake/doom and UE. Still though, Id has always built games that were well optimized. Look at some of the systems they managed to port quake to. I was wrong about the engine, but not about the talent in the studio.s.



  • Again, the issue is the scar tissue. Even if it didn’t develop into a cancer it will give you nasty COPD, gas exchange doesn’t happen with scarred lung tissue. Look at silicosis, potters lung, popcorn lung, and the plethora of other occupational diseases that are caused by particulate matter damaging lung tissue for examples of what asbestos would do without the cancer


  • Reddragon, and just pull parts from goodwill mice, they send you extra Teflon pads with the mouse so you can open it and keep the pads nice. Switches are just switches, they are standard sizes, and the cords usually use standard plugs, worst case you swap some pins around to match. Insanely easy to take apart, and cheap enough to not worry about breaking.

    They are cheap as hell, but they have good tracking sensors and are really comfortable to use.


  • Second best. The best is actually the reddragon one that’s $20 on Amazon.

    I have used every mmo mouse on the market (currently on a scimitar elite, it’s the one op has but silver not yellow) and they are all decent mice, but each has a fatal flaw except the reddragon.

    G600 click switches are awful and double click after weeks of use, I had to replace them twice, the final time with the switches out of the red dragon. That was fine for close to 10 years, but the side key caps fall off, they are barely glued on.

    The scimitar has an awful encoder on the scroll wheel, I had to open the mouse to pack it with Vaseline to get it working properly, and disassembling the scimitar is a nightmare.

    The reddragon has bad software, but it’s also supported by open source options for remapping and RGB, so it’s one flaw was by far the easiest to fix.

    The g600 was the most comfortable to palm, but the side keys are in an awkward spot to palm the mouse, the scimitar is nice for the adjustable keypad, but it moves with time and tightening it too much will break the mouse. The red dragon has an odd texture on the far side, very rough, but otherwise the best for a claw grip.