• 10 Posts
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Joined 11 months ago
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Cake day: March 23rd, 2025

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  • The problem is with hardware requirements scaling exponentially with AI performance. Just look at RAM and computation consumption increasing compared to the performance of the models.

    Anthropic recently announced that since the performance of one agent isn’t good enough it will just run teams of agents in parallel on single queries, thus just multiplying the hardware consumption.

    Exponential growth can only continue for so long.



  • Digging, if you don’t care about accuracy, can be done with smaller blocks.

    Building not. Try building a nice house, but when you try to place blocks you get a burb of tiny blocks being strewn all over.

    Look at what people are actually doing in Minecraft. Terraria is a completely different game, especially in regards to this mechanic and the gameplay surrounding this mechanic.

    Also, for a 2D game, halving the block size means you quadruple the amount of blocks. For a 3D game it’s 8x.

    2D and 3D are vastly different and stuff that works in 2D often doesn’t work in 3D or vice-versa.

    For example, try to make a 2D first-person shooter. Or an RTS where units can freely move in 3D. Even something as simple as Chess completely falls apart when you introduce a 3D playing field.

    (Goes without saying, this is about 2D/3D gameplay, not 2D/3D graphics. Every physical chess set has 3D graphics, but they also all have 2D gameplay.)



  • Is there a legal precedent on how copyright can be used against game clones?

    I know that there is for board games, and there it says that the art and the rulebook cannot be identical, but that game rules aren’t protectable. So it’s basically the same level of protection that e.g. a painting would have.

    If the same thing holds true for video games, then “The gameplay being similar” shouldn’t matter at all, and the only question is whether the art is too similar.

    Considering that the art for voxel games is limited by technicalities (1m size blocks are required by the gameplay) and the low-resolution texture art style, I would naively guess that there’s not much room for differentiation and thus unless the textures are actual 1:1 copies of minecraft textures, there’s not much that can be done there either.

    There aren’t a lot of ways you can draw a low-resolution square birch texture.


  • Holdovers from when “don’t be evil” was still a thing.

    Both Android and Chromium are rapidly deteriorating in regards to FOSS. Yes, they are technically FOSS, but in the stranglehold of Google who keep carving away more and more freedoms.

    Just consider Google Play Integrity and Manifest v3 (in regards to e.g. Adblocking) as two obvious examples.

    If Google could, they’d instantly close the Android sources and remove the ability to adblock on Chromium.