Can just use avif instead, it holds an AV1 stream and acts like gifs/images do WRT looping — also very broad support (more than AV1 in WebM containers).
Demonstration:
Edit: switched to an example with simpler decode requirements.
I checked that app’s source code, and basically they’re doing their own avif decode call instead of relying on a browser/webview to handle it. So essentially they forgot/don’t know/don’t intend to implement animated avif. Looks like they also use the aom reference decoder instead of using something faster like dav1d.
(on Arctic on ios) the uploaded image displays as a static image for me. Even clicking on it and waiting, it doesn’t seem to animate :T
Edit: I checked again through the Voyager app, and it did indeed load, though it took around 45-60 seconds* for it to get through the entire animation before it started looping again, albeit at the same speed as the first playthrough.
I chalked it up to the outdated hardware, as you mentioned in your reply. Cheers! :)
I do regularly. However apple users are largely the bane of this. Apple’s support for things can be very slow and spotty. As long as you keep it extremely old and basic. Say h264 they’ll be able to see. A lot of apple mobile devices could support h265 but apple doesn’t. My last couple of mobile devices have supported it for nearly a decade. But apple enabling it on their mobile hardware hasn’t been anywhere near that long. Apple will hopefully have AV1 support common by the time AV3 is released and AV2 widely supported by the 2030s.
Oh yes with respect to Avif you are correct. I was more referring to multimedia messages in general. But you are correct about Avif. That format in particular is not well supported a lot of places. I know Linux is probably one of the few areas it sees much. Windows is a much different story and I’m sure Apple desktops as well.
Can just use avif instead, it holds an AV1 stream and acts like gifs/images do WRT looping — also very broad support (more than AV1 in WebM containers).
Demonstration:
Edit: switched to an example with simpler decode requirements.
Your demonstration is a sluggishly loading static image on my end, so I guess support isnt that widespread :P
(Im using the app “Summit”)
I checked that app’s source code, and basically they’re doing their own avif decode call instead of relying on a browser/webview to handle it. So essentially they forgot/don’t know/don’t intend to implement animated avif. Looks like they also use the aom reference decoder instead of using something faster like dav1d.
Static image, also Summit.
Static image, Eternity.
Boost for Lemmy is not a fan.
That’s caused by bad regex in the app, it’s getting confused about domains.
e: attempted fix by using an aliased domain.
It’s unfortunately not that simple. The AVIF doesn’t load at Jerboa, for example :/
Works great as a static image. Would probably be better if it actually played…
Your example image doesn’t work in boost while the gif above does :/
Fwiw it works on the desktop’s alexandrite ui and on the thunder app
(on Arctic on ios) the uploaded image displays as a static image for me. Even clicking on it and waiting, it doesn’t seem to animate :T
Edit: I checked again through the Voyager app, and it did indeed load, though it took around 45-60 seconds* for it to get through the entire animation before it started looping again, albeit at the same speed as the first playthrough.
I chalked it up to the outdated hardware, as you mentioned in your reply. Cheers! :)
your demo is a static image.
Using a browser or third party app?
Summit Android app.
Let me know when I can text one of these to someone
I do regularly. However apple users are largely the bane of this. Apple’s support for things can be very slow and spotty. As long as you keep it extremely old and basic. Say h264 they’ll be able to see. A lot of apple mobile devices could support h265 but apple doesn’t. My last couple of mobile devices have supported it for nearly a decade. But apple enabling it on their mobile hardware hasn’t been anywhere near that long. Apple will hopefully have AV1 support common by the time AV3 is released and AV2 widely supported by the 2030s.
Apple only supports avif on paper and doesn’t actually support avif in iMessage in practice. It won’t display properly and they don’t care to fix it.
On the Android side Google Messages Doesn’t appear to support avif at all
Oh yes with respect to Avif you are correct. I was more referring to multimedia messages in general. But you are correct about Avif. That format in particular is not well supported a lot of places. I know Linux is probably one of the few areas it sees much. Windows is a much different story and I’m sure Apple desktops as well.
on boost its a little slow but time quality.
better than most moving images in comments!
For the record, this is static in my Lemmy app (Summit).
Same here
an Osman classic
Lemmy won’t even upload AVIF files
As you can see below, it won’t play back for many users…
Does not work on Voyager for Android, the humble inefficient GIF continues in spite of more efficient options
Thanks for bringing this format to my attention. I opened it in a browser and it’s pretty sweet.
Hopefully app support will grown over time… Otherwise it’ll be .gif 'till the end.