• Aks@pawb.social
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    2 days ago

    Using CPU to render graphics as we did back in the day when graphics accelerators were a luxury. Seems we are going back to that

    • yeehaw@lemmy.ca
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      2 days ago

      Oh that rings a bell now. Some games I remember you could switch between software and OpenGL or something

      • Aks@pawb.social
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        2 days ago

        Yup, Tomb Raider 1 comes to mind. I actually really like the software rendering look. Crunchy pixelated goodness.

        When everything is not so high-def, your mind starts filling in the gaps, at least in my experience. Makes games more memorable to me that way.

        • yeehaw@lemmy.ca
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          2 days ago

          I think half life had this too. I think I remember flipping between this in counter strike not knowing what was better or worse back then lol.