nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agoHelldivers 2 finally adds a much-requested AFK kick timer, stopping undemocratic glory hounds from twiddling their thumbs in perpetuitywww.pcgamer.comexternal-linkmessage-square4fedilinkarrow-up10arrow-down10
arrow-up10arrow-down1external-linkHelldivers 2 finally adds a much-requested AFK kick timer, stopping undemocratic glory hounds from twiddling their thumbs in perpetuitywww.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months agomessage-square4fedilink
minus-squareplatypus_plumba@lemmy.worldlinkfedilinkEnglisharrow-up0·edit-211 months agoI wonder what’s the scalability issue. I’ve never seen a system that can’t be fixed by throwing more horizontally scalable resources at it.
minus-squarehuginn@feddit.itlinkfedilinkEnglisharrow-up0arrow-down1·edit-211 months agoGiven that when the servers are overloaded you don’t get rewards: They probably have a centralized database or some other centralization issue. You can add to a cluster all you want but if you’re using a SQL monolith you’ll get locks. If you only have 100k concurrent users you can probably get away with it. At 450k they’re running into gridlock
I wonder what’s the scalability issue. I’ve never seen a system that can’t be fixed by throwing more horizontally scalable resources at it.
Given that when the servers are overloaded you don’t get rewards: They probably have a centralized database or some other centralization issue.
You can add to a cluster all you want but if you’re using a SQL monolith you’ll get locks.
If you only have 100k concurrent users you can probably get away with it.
At 450k they’re running into gridlock