The base game was way more accessible than any other Soulslike which pulled in way more players than any other soulslike and now all the players that got used to the base game are mad that the DLC is as hard as any soulslike ever has been.
I think it’s hilarious seeing all the players half the item descriptions in the game make fun of.
All the souls dlcs have been much harder than the base games. Artorias, fume knight, ludwig and gael all stomped me until i changed up tactics. The dlcs have always been aimed at late/post game characters.
That makes sense to me. DLCs come after you finished the rest so of course difficulty has to rise. It’s the same in all games with an escalating difficulty and force balance I would think. Doom Eternal does the same.
The base game was way more accessible than any other Soulslike which pulled in way more players than any other soulslike and now all the players that got used to the base game are mad that the DLC is as hard as any soulslike ever has been.
I think it’s hilarious seeing all the players half the item descriptions in the game make fun of.
Boiling down the descriptor to one word - “hard” - really doesn’t serve the discussion well.
Someday, I want to make “The hardest game ever made”, just to show raw inability to win is not fun on its own.
You should play I Wanna Be The Guy: The Movie: The Game.
https://kayin.moe/iwbtg/
All the souls dlcs have been much harder than the base games. Artorias, fume knight, ludwig and gael all stomped me until i changed up tactics. The dlcs have always been aimed at late/post game characters.
I went back to DS3 a few weeks ago and its insane how easy Gael and Friede are compared to like everything in Elden Ring.
I agree for the most part but with the catch that I have almost 5x (and counting) the time sunk in ds3.
Except this time the DLC scales so being late/post game doesn’t even save you
Scales off of it still, the requirement of beating mohg and radahn puts you late game regardless.
That makes sense to me. DLCs come after you finished the rest so of course difficulty has to rise. It’s the same in all games with an escalating difficulty and force balance I would think. Doom Eternal does the same.