Jonathan Blow seems like a creative and talented individual that likes to waste time doing apparently nothing and arguing on twitter.
He just like me fr
He did zero marketing.
Maybe, but it’s also something very few people were looking for. The advertising I saw was basically “the old braid looked worse than you remember”. OK, but it didn’t have enough replay-ability to warrant a second purchase, and that’s not considering all the modern indie games it’s competing with.
Then there’s the $20 price point, which it hasn’t quite earned. It’s more expensive than the Beyond good and evil anniversary edition.
Here are some other games that are similarly priced: (steam below £16, ignoring sake price)
- Project Zomboid
- Phasmophobia
- Resident Evil 7: Biohazard
- Slay the Princess
- Fallout: New Vegas
- Noita …
So in 16 years, they produced two games and a remaster. Am I missing something? Of course you can’t keep a business alive when it doesn’t actually make anything.
It’s a great game and it was groundbreaking in the indie space, but you can’t just live off the one game forever. Imagine if Toby Fox did that with Undertale. And then complained about not having money.
I mean, until Chapter 3+4 releases, Deltarune has been free to play.
He’s just merchandised the shit out of it and Undertale.
If you can pull it off, successful merchandising is far more lucrative than the original media. A tale as old as consumerism.
He knows you can only solve puzzles once, right?
Not really surprised. I bought it and it didn’t seem all that improved over the original version. It was a cash grab that failed.
Its a good game, and was especially so for the time it released. However, it’s also the kind of thing that once you’ve finished there’s not much reason to go back and do it again. Maybe after a decade I would play it again for $5, but its not so fun that I would drop $20 on it.
The last I heard of this guy he was claiming that COVID was man-made.