• x4740N@lemm.ee
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    2 months ago

    Gimp still isn’t an effective competitor

    It needs gui rework from a UI designer and is still lacking in features that creatives use

    https://youtu.be/nHQv4blla7g

    Blender is amazing though

    Krita is a great program for art but I wish they’d implement full vector functionality

    • akakunai@lemmy.ca
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      2 months ago

      I’m sure for anyone who has real work to do, GIMP will hold them back compared to Photoshop.

      But I grew up using GIMP and got some pretty impressive results with it. Now that I have Adobe CC access and have been using Photoshop through that, I am perpetually confused on how to do x, which I know how to do in a couple clicks in GIMP.

      To be fair, I’m sure that’d go doubly so for someone who started with Photoshop since it does have an objectively cleaner UI.

      • navi@lemmy.tespia.org
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        2 months ago

        I’m the opposite. I grew up pirating CS4/5/6 Photoshop but just for simple tasks. I can’t for the life of me figure out Gimp.

    • Riskable@programming.dev
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      2 months ago

      I don’t understand why people say GIMP needs a UI rework. It seems vastly more intuitive than Blender’s UI 🤷

      Don’t get me wrong: I love Blender–use it all the time for adding organic-like shapes to CAD stuff–but you can’t just sit someone down in front of the default cube and expect them to be able to get working. They’ll need a tutorial at the very least.

      If you sit someone down in front of GIMP for the first time and ask them to perform common photo editing tasks they’ll have it figured out pretty quickly. Eventually they’ll get good at it. So much so that if you then take that person and put them in front of Photoshop they’ll be annoyed that they can’t follow their usually quick workflow.

      • probableprotogen@lemmy.dbzer0.com
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        2 months ago

        Part of the problem is that 3d nodeling is unintutive in general imo. I have used both solidworks and blender and can say after learning both, they both have very steep curves (although solidworks has fun mesh rebuild errors to top everything off).