inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 8 days agoEx-PlayStation exec argues 'only the dog can hear' differences between consoles and gaming PCs: 'They're all quite similar'www.pcgamer.comexternal-linkmessage-square32fedilinkarrow-up190arrow-down112cross-posted to: pcgaming@lemmy.ca
arrow-up178arrow-down1external-linkEx-PlayStation exec argues 'only the dog can hear' differences between consoles and gaming PCs: 'They're all quite similar'www.pcgamer.cominclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 8 days agomessage-square32fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squareKatana314@lemmy.worldlinkfedilinkEnglisharrow-up3arrow-down2·7 days agoIts supporters claim that in some ways it’s meant to make development easier; that it simplifies many lighting tricks devs handle manually. I don’t necessarily think it’s a strong enough point since it’s often throwing hardware at a creativity/effort problem.
minus-squareBosht@lemmy.worldlinkfedilinkEnglisharrow-up1·7 days agoI’d actually never heard this angle but sounds legit. Cutting corners sounds pretty typical of talking head yltyoes that want to try to cut costs no matter what.
Its supporters claim that in some ways it’s meant to make development easier; that it simplifies many lighting tricks devs handle manually.
I don’t necessarily think it’s a strong enough point since it’s often throwing hardware at a creativity/effort problem.
I’d actually never heard this angle but sounds legit. Cutting corners sounds pretty typical of talking head yltyoes that want to try to cut costs no matter what.