Even though Larian did a great job modernizing pieces, D&D 5E is just really crunchy and outdated, imo. Larian’s own Divinity Original Sin 2 had a largely better combat, magic, and armor system, even if it is a slightly older title now.
Physical and magic armor, spell cooldowns (prevents spell spam and constant short and long rests), advanced elemental and cursed surfaces, and diversified healing and combat magic make characters more flexible.
5e’s rest system is good for taking care of (what was) useless food in inventory, moves the story along, and provides good places for more natural relationships. D&Ds lack of flexible healing and spell slots means a lot of annoying enemy encounters, however.
I’m on my second playthrough of both titles right now. BG3’s story is awesome. :)
Even though Larian did a great job modernizing pieces, D&D 5E is just really crunchy and outdated, imo. Larian’s own Divinity Original Sin 2 had a largely better combat, magic, and armor system, even if it is a slightly older title now.
Physical and magic armor, spell cooldowns (prevents spell spam and constant short and long rests), advanced elemental and cursed surfaces, and diversified healing and combat magic make characters more flexible.
5e’s rest system is good for taking care of (what was) useless food in inventory, moves the story along, and provides good places for more natural relationships. D&Ds lack of flexible healing and spell slots means a lot of annoying enemy encounters, however.
I’m on my second playthrough of both titles right now. BG3’s story is awesome. :)