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Joined 6 months ago
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Cake day: March 19th, 2024

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  • I played Satisfactory for a while. Got a little past oil extraction and power generation. I think I was doing it wrong, though. I only made one actual factory, like with a floor and such, and it was one of those little templates you can design and make several of. Most of the stuff I built was just scattered about the map with miners and constructors and smelters just laying about everywhere and conveyer belts connecting them. It felt disorganized and, well, unsatisfying. The transport tube (the futurama style one) was fun, but most of the rest of it just felt like work. That and the fact that there was no provided reason to do any of it caused me to just lose interest after a while. I think the Christmas gift construction tree, where the last item required like 10,000 gifts collected was kind of discouraging too.

    What keeps you motivated to improve, rebuild, and progress in the game? And what am I missing?



  • It’s well established in the Star Wars universe that all you need to create gravity is a floor. Take, for example, any scene from within any of the space ships. Gravity is never a problem.

    Of course, a deep chasm also seems to create gravity, as seen in the first movie when Luke and Leia swing from one ramp to another to escape the stormtroopers chasing them.

    Regardless, it’s easy to see from the blueprints that the layout is stacked like your first image.

    Edit: upon closer examination it turns out it’s both. The plans show three ‘concentric surface decks’ that apparently work like your second image. So I guess the answer is ‘it depends on where you are in the death star’, and, I guess, which way ‘down’ is where you are.