That worked, thank you! I’ve been having a hard time figuring out how to do my own roads and I really like your stacked look.
That worked, thank you! I’ve been having a hard time figuring out how to do my own roads and I really like your stacked look.
Ooh…please upload more screenshots. Is that 3 foundations wide? How tall is the lower deck?
Ahhhh! I didn’t know this was happening woo!
It also seems if you can’t get it to run on linux at first, setting compatibility to proton experimental bleeding edge will do the trick.
Holy crap yes, I watched it a few years back and couldn’t belive not only how good it looked but how good it was in general.
Doesn’t chat gpt still just make random stuff up?
That’s unfortunate, I was really looking forward to this because the setting was so cool and I loved the mystcraft and rf dimensions mods for minecraft. Unfortunately the developers made some…interesting, design choices that just killed the game for me, and apparently everyone else too.
So up until very recently, the monster hunter games had a theme of living in balance with the environment and monsters were only hunted to help control manageable numbers or if some had gone out of control. Then they were apparently specifically told to tone down their environmental messaging to appeal to a wider audience.
I usually have a pretty bad attention span with games so it’s wild to me that I’ve been playing warframe almost exclusively for nearly 3 months now, and I’m super excited for 1999 later this year.
I also really need to get back into the satisfactory server I’ve been hosting for some friends and finish the turbofuel power plant for them.
Finally, Monomyth came out in early access recently so I’ve been savoring it. Arx Fatalis had the absolute coolest fantasy setting I have ever seen, as well as just being an awesome game. Monomyth is a love letter and I couldn’t be happier.
I believe the things you are calling out are an integral part of the ARPG genre so there isn’t going to be much change to the core without fundamentally changing the game you’re playing. Plenty of people enjoy the wanton clicky destruction and seeing numbers rise, just look how popular stuff like cookie clicker is.
Have you tried monster hunter? (Or god eater or wild hearts) Those games sound a lot like what you’re describing. At its heart the core gameplay is ‘Hunt monsters to gather parts to make better gear to hunt more powerful monsters’
Instead of mowing down tones of small things though, you take down a single large and dangerous foe. As you progress, new and more powerful foes appear, but despite the large roster of monsters, they all feel unique. And while better gear certainly helps, a good deal of skill is also required.
Wait, the three mile island thing wasn’t a joke?
I lived the collectibles in Anacronox, they were little golden taco trophies and their lore was that they used to be highly sought after until it came out that TACO stood for Totally Arbitrary Collectible Object and it tanked the market.
You meet a guy that held on till the bitter end but finally had to sell off his collection because he needed the money, so you give him any you find for trinkets and stuff to help him rebuild his collection.
Kerbal space program 2 was somehow both rushed and delayed :(
I don’t know if I’m opposed to store exclusives exactly, but epic was paying out the nose to drive people to their store that didn’t even have a shopping cart.
They launched a store without a feature every online store has had for decades
It was always a matter of when, not if.
I feel like the Ghostbusters reboot was the first big example of this. It was rightly criticized for being an actually bad movie, and Sony dismissed it and doubled down on the misogyny angle.
Oh…so I dug further, and apparently the only in-house game to their name is a blade runner title that’s still in development.
Annapurna was both, this article is saying that the development side broke off from the publishing side.
I was so looking forward to this game because the aestetic was so cool…and then I played, and it was a buggy always online mess with a convoluted crafting system. So disappointing.
I’m probably in the minority here but the realistic style is the least of my issues with the movie. I’ve only played modded minecraft and shaders give it that weird realistic look too lol
What are you moving around that you need 10 cars per train? I’ve only minimally used trains so far but I think the largest I used was 4