I’m honestly fine with DRM, as long as it’s removed within my definition of reasonable time. I’d say a year vor two.
Once the DRM is removed it allows for archiving and preserving the piece of media — as well as pirating copies.
I’m honestly fine with DRM, as long as it’s removed within my definition of reasonable time. I’d say a year vor two.
Once the DRM is removed it allows for archiving and preserving the piece of media — as well as pirating copies.
Really very similar to Lemmy, where the identity of each group is tied to a particular server, e.g. lemmy has !anime@ani.social but Matrix has #anime:matrix.org
So what happens if matrix.org goes away or decides the server admin wants to be hostile to #anime?
A matrix room can have multiple identities/adresses set by the room admin. E.g. the admin of !anime:matrix.org could add another adress for the same room on !anime:myanime.instance. Because the room is replicated on all other participating servers, this would let the room continue to exist on the network (besides all matrix.org users not being able to access it).
Matrix does have a single “room id” per room, which looks like it gives the original creating home server more rights, which it does not. E.g. !ehXvUhWNASUkSLvAGP:matrix.org
Any server admin does not have any more rights over a room than another server admin. They can ban the room for their local users, but this does not stop federation as a whole.
[1] https://github.com/element-hq/element-meta/issues/419
[2] https://app.element.io/#/room/#synapse:matrix.org/$htJmba92wLTP9AoFg4eEWi9IXpgwvXr6G9Sa-kBsNNs
[3] https://matrix-org.github.io/synapse/latest/admin_api/rooms.html#delete-room-api
It also appears that anything beyond text has to be hotlinked […]
Matrix allows for media to be hotlinked, but it can also be replicated across servers.
I.e. if I send an image in a room and look at the source (available on many web clients), the image url looks like the following "url": "mxc://matrix.org/qGgUKuZuHcRsWAhSfqKnmtiX"
. The actual image (and preview) then gets fetched by your server from my server [4], and then gets send to your client.
It’s important to note that a server isn’t required to download all media. If a user does not read a room, it might not download the media from another server, until the user actually wants to view it (or rather that part of the room history). Or a server admin might clean up the media store to free up space.
[4] https://matrix.org/docs/spec-guides/authed-media-servers/
@JackbyDev@programming.dev
They do basic checking for known malware.
It’s one year cooldown after joining a family share. I.e. if you leave half a year after joining, you have to wait another half a year to join another family share.
Adults can leave a family at any time, however, they will need to wait 1 year from when they joined the previous family to create or join a new family.
You’re right. I’ve read somewhere that Apple plans to work with GSMA to add encryption to the official RCS standard, so this major issue hopefully gets fixed at some point.
Yeah, I’m not sure whether Bitwarden always had support for exporting the vault on mobile, but it’s an awesome feature.
RCS isn’t E2E, and it doesn’t minimize metadata.
Moxie Marlinspike has been strongly against federation in Signal because of how it makes avoiding metadata almost impossible.
I’d say there’s basically zero chances Signal will add RCS.
I’d argue XMPP is less ideal than Matrix because groups are located on a single server, which makes them easier to take down than Matrix’ replicated state.
Running any P2P/decentralized protocol over I2P seems to be the best for privacy and censorship-resistance. I2P already works great for torrents, except for it’s speed and lack of users/seeders.
@zabadho@ani.social
The problem always comes down to usability and barrier to entry. Telegram is popular because it’s great to use, and doesn’t moderate much. More private services rarely (never?) reach the level of usability most people expect, often simply because of it’s architecture.
Since most of the fediverse is run by volunteers, blocking ads isn’t much of a concern.
Though I do agree with the sentiment and I love Firefox + uBlock Origin on my phone.
I’ve never seen any reason to believe Google has any say in the direction of Firefox. Google pays to be the default search engine, not more, not less.
This same argument could be brought up about Safari. All other browsers are based on Chromium anyway, so they are directly developed by Google themselves.
Transcoding and transcoded downloads does not seem to be merged yet, altough there’s a working PR.
The Lemmy equivalent to a Reddit subreddit is a community.
Building MakeMKV seems to require a binary, which is unfree. I assume this is the reason it’s not in official distribution repos (except Nix and FreeBSD).
It’s in the AUR and Nixpkgs, both automate building it from “source” (+binary). MakeMKV is in FreeBSDs official repos, according to pkgs.org.
This proves that AC Oddysey runs faster on Linux than on Windows with your specific hardware. What this doesn’t mean is that “Linux gaming is faster and smoother than Windows gaming”.
Counter examples are Overwatch, CS:2, GTA V and many more.
Nobody reasonable doubts that Linux can perform as good or better than Windows, but claiming that this is true for all games is simply misinformation.
Wrong general claims like these lead to posts asking why their specific games run worse on Linux since they switched because they want more fps.
Don’t get me started on older GPU’s like 1000 series Nvidia that have problems with any vkd3d games so the performance is abysmal.
Why is it not enough that almost all games work on Linux with ±15% performance difference?
The term “open source” generally refers to the definition by the Open Source Initiative.
Not allowing publishing of modified source code is in violation with the criteria of open source.
That’s one of the reasons I don’t like buying games with Denuvo. Waiting a few years before buying games is something I usually do anyway, so at that point Denuvo DRM would’ve already been removed.