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Joined 6 years ago
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Cake day: May 31st, 2020

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  • Yeah, I feel like Christians make a big deal out of life vs. death. Life is declared this super great thing that was gifted to them by their god. And death is described like an eternal departure into the unknown.

    Meanwhile, if you view things in a much more mundane way, life is just your atoms jiggling about. It’s not particularly bad, when they stop jiggling together.
    But even if you do prefer them being part of a pile that’s deemed ‘alive’, your left toe is probably gonna get eaten by a worm and brought into a field, where a plant will pick up the atoms and grow some seeds, which get carried by a bird into the next forest and so on. Your atoms will almost certainly be part of many alive piles of atoms going forward.


  • Better than the original. As in, it’s a faithful reimplementation with quality of life improvements, like higher resolution, support for modern operating systems, and most loading times eliminated.

    I believe, there’s still tiny differences to how the original behaved in certain situations, which is why they don’t call it “1.0” yet, but you’re not going to notice while playing.



  • Oh man, mine is proper raw. The whole gameplay takes place on this map and like, two other locations:

    Bird's eye perspective of a castle in a blocky game.

    The gameplay is basically just:

    • resources appear over time in chests (near the quarry and such)
    • pick up those resources and walk to a building nearby
    • click “upgrade” on that building

    Sometimes you also have to click in that second building a few times to craft something, then walk to a third building and click “upgrade” there.

    This is a quote from the solo dev:

    the game currently has only about 50% of the content I had planned […] I’m still quite dissatisfied with many things. As feedback, I’ve often heard that the combat system isn’t intuitive and is rather boring, which I can completely understand. Resource gathering is also still quite dull. As long as I don’t have really good ideas for both, I don’t think it makes sense to expand the game with new content.

    So, it’s unfinished. The dev themselves says that it’s kind of terrible. And it’s an idle game, which many folks would hardly consider a game to begin with.

    But yeah, I had fun. Every time you upgrade a building, it looks different afterwards. And so, just seeing how the map develops over time and what new things would get unlocked by each upgrade, was cool.

    I think, in particular that it’s such a niche game, where you really don’t know what to expect, that kind of made it for me. It doesn’t follow “good” game design rules, which make other games all feel quite samey. The rawness was kind of the appeal.

    I guess, now I need to link to the game. But yeah, don’t complain to me, if it is terrible. You have been warned: https://content.luanti.org/packages/1248/castrum/



  • Ephera@lemmy.mltoOpen Source@lemmy.mlPlasma 6.7
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    2 months ago

    Yeah, it should come with the next Fedora release, which is scheduled for October 20th.

    Feature updates, like this new Plasma version, get shipped every half year on Fedora. In between, you mostly just get security and bug fixes…