

Crazily enough, MLB has actually taken a big step in the RIGHT direction this year: it’s launched a new service for many teams where you can get access to just that team’s games, directly from MLB, without blackout restrictions.


Crazily enough, MLB has actually taken a big step in the RIGHT direction this year: it’s launched a new service for many teams where you can get access to just that team’s games, directly from MLB, without blackout restrictions.


The fact that Fortnite has been going THIS STRONG for THIS LONG, and is still basically the most profitable competitive online game ever just proves that none of that shit is necessary.


One of the closest analogues I can think of is Subnautica. Very different genre, but it shares the aspect of having a narrative that actually drives you to want to DO things in the game, and the fact thst the moment-to-moment gameplay is quite fun.


I might not have even realized there was a separate UK petition.


Didn’t the folks in power on this one already announce they’re just not gonna act on it?


No no, nothing like that. There just seems to be a baseline attitude in the blog post that monetization is the end goal of all OSS. Like, the idea that OSS developers deserve to be compensated fairly for their work, I fully support, but I don’t read that as the argument being made here. It reads more as “OSS is no longer a viable way to make money, so I’m going closed-source.”


There’s a big difference between being an adult and seeing everything exclusively through the lens of how it can be used to turn a profit for yourself or some other capitalist.


No shade at all on this guy’s expertise or work, or even the point about LLMs being made. But based on this I’d have to say this is not written by a software developer. This is written by a businessman in the software industry.


Glad I read the writing on the wall and stopped buying Logitech years ago.
There is 0 excuse for a mouse to ever need or use an internet connection. Period.


Indeed it is! They added a ton of new, cool stuff in 1.1 in like…June? Including 2 types of Hypertube junctions.


The windows on the roof? Yeah, they’re just glass roof pieces nudged down a half-meter so they’re embedded in the middle of the foundations.


I appreciate the compliment, thanks!
I don’t get to dedicate as much time as I like either, anymore, but I’m glad I can still spread just a little bit of good will, when I do have occasion.


because Microsoft created the new taskbar from the ground up and didn’t use the old code from Windows 10.
Which excuses nothing. You CHOSE to dump and rewrite existing, functional code, before its replacement was fully realized. You intentionally degraded your product, based on the calculation that the portion of users who don’t care would be far greater than the portion who do.


Well, rest assured, you’re not alone. I’ve never gotten through Phase 4 either.
Also, congrats!


Satisfactory. Per the community it’s posted in. ;)


The CEO’s take here is actually pretty on-point. The article title over-simplifies, a bit.
The problem he points out is that a “failed” game that doesn’t sell well, or even sells moderately, is still a valuable game, and experience for the developer(s), but it also often means financial ruin for the studio. In his opinion, it’s that such studios aren’t recognizing when they’re releasing into an over-crowded genre, and need to adjust their budget expectations down.
Cause yeah, people SHOULD be able to make shit little games, without having to re-tool their entire career if it doesn’t do terribly well.


I don’t see the point of limiting the nominees to just one-per-game, for best performance. There’s still only one winner, and if that game legitimately had that many fantastic performances, more power to 'em.
I’ll second the idea of keeping Best Indie and Best Debut Indie separate. I’ll go further and say E33 just isn’t an Indie game, it’s pretty solidly AA.


What a class act, declining the nomination because it wasn’t their first game, just the first under the current pseudonym.


DDoS stands for Distributed Denial of Service.
Denial of Service is the concept of overwhelming a system (digital/computer or otherwise) with bogus usage, to the point that legitimate users can no longer access it. Imagine submitting thousands of FOIA requests to your local city government. Legally, they have to respond to them, even if it’s to reject them as bogus. So, if anyone else submits one, it’s just gonna get buried in the pile. Maybe they get to it, eventually, or maybe it actually just gets lost, or even accidentally thrown out when they decide to just throw away all the bogus ones.
Now, if you were to actuallly do this, your city government would probably just start binning all your requests, immediately, when they realize you’re not submitting them in good faith. Hell, maybe they even get you banned from the building, for harassment. That’s where “Distributed” comes into play. To combat this, what you’d do is get a whole bunch of your friends (you’ve got thousands of friends willing to waste time dealing with the government, right?) to each submit just one or two applications. They can no longer just throw them out based on the name of the submitter, they have to again spend more time inspecting each one, to see if it’s legit, and then process it, if it is. MUCH tougher to defend against.
Neat.
Why does your plan involve running machines so far underclocked? Also, where did the extra 40 Copper Ingot go?