• 0 Posts
  • 15 Comments
Joined 3 months ago
cake
Cake day: August 31st, 2025

help-circle

  • It really feels like some important piece of information is missing from this article. The whole thing is just the dramatised opinions of the guy who’s game got banned, and it’s clear that he thinks very highly of himself:

    And while Horses won’t be launching on consoles due to porting costs, Pietro says the console makers who’ve seen Horses have said they’d be “happy to have the game on [their] platform”

    “We had multiple publishers actively coming to us,” explains Pietro, “and be like, ‘Hey, we want to make this game.’”

    Looking at the game trailer and stills, I do not believe that this game was the talk of console-town or a publishing darling. It’s a rough as hell indie game about abusing humans with intentionally sexual imagery (I don’t believe him when he says the game is not sexual either, the trailer features people dressed as horses, followed by a shot of real-life horses fucking). If the game was so beloved by consoles, you would think that the “world’s best indie studio” could scrape together a few investors to pay for porting. Their other games have console releases. Where’s the love for the horse themed snuff game on Switch 2?

    This is a misleading article implying that the poor devs have had their game ripped from them:

    And nearly 18 months on, the studio still isn’t certain what triggered the ban.

    Except Valve explained in their response:

    we found that this title features themes, imagery, or descriptions that we won’t distribute. Regardless of a developer’s intentions with their product, we will not distribute content that appears, in our judgment, to depict sexual conduct involving a minor. While every product submitted is unique, if your product features this representation—even in a subtle way that could be defined as a ‘grey area’—it will be rejected by Steam.

    Your game crossed lines that Valve has decided are too far for them. You changed the girl into a woman in later builds, but the application YOU submitted showed that there was consideration made in putting a small child into your horse-bdsm-murder game in a sexually suggestive manner. Valve cannot confirm that the rest of your game isn’t going to steer back in that direction, and has made a choice based on the information they have. They do not owe every dev a personalised response when their game is banned for exploiting minors.

    The game is going to be on GoG, Epic, Humble, and Itch.io. This dev is chucking a public tanty because he’s not allowed on Steam. This is 100% just a marketing ploy to drum up sympathy and push sales on other storefronts. No doubt a future trailer will contain the phrase “The game that was too scary for Steam is now available on Epic!” or some such.












  • The fun with contract work is that there are often laws in place to protect the employee, but there’s always some caveat that the employer can use to just not extend the contract anymore.

    In Australia the law is that you can only extend a contract worker once, with what I assume is the intention that you would then hire them permanently if you liked their work enough to extend them. What actually ends up happening is that contract workers are now looking for jobs more often because companies LOVE contract workers, but hate the idea of offering anyone a permanent position. It’s cheaper for them to roll through inexperienced contractors.


  • This is the same argument, just stretched out.

    Why do one person’s past decisions (to not go to university / to take on and pay off debt) mean that people in the future should not benefit from a better system?

    Education is great! Whether it is through college, or vocational training, or on the job learning. If removing student debt can allow people to earn one type of education with less stress, how is that not a benefit?


  • I love the devs previous game, Another Crab’s Treasure, for its tough but fair gameplay, and really well implemented progression. I was a little disappointed to discover that Peak leans more into the multiplayer, emergent gameplay, “eternal beta” feel of many indie games today. The concept seems fun, and it can apparently be played solo, but all of the gameplay footage I have seen from non-devs is people screaming frantically at each other about some new feature while nothing happens.

    I might be a hypocrite though, because I am interested in the upcoming game Big Walk from House House.