None of you should explain anything to five year olds.
None of you should explain anything to five year olds.
This wouldn’t be 25% of your profit, it’s just increasing one of your expenses by 25%. It looks like it’s going up to $3000.
Edit: Enterprise price is negotiated with each company, so there’s not a set subscription price. But it’s still just the price of one expense, not a portion of total profits.
It also helps that there isn’t a competitive mode yet. Until recently it didn’t even track your stats in a visible way. Also, people can only get in by being invited, so you have to have had at least one person who has vouched for you in some way, which probably selects against the most toxic personalities.
There is very little flicking, certainly less than Overwatch. Time to kill being much higher, longer sightlines, more predictable movement and third person means it really isn’t twitchy. Shooting most characters’ guns probably feels closer to Orisa’s or Sombra’s than anyone else.
I’ve felt the same way about Overwatch as you, and I’m enjoying Deadlock much more lately. I would give it a shot.
In the gameplay showcase, they said “every age can be played on its own, or woven together into a full campaign”. So I expect you will be able to set up a game with one age and no turn limit. If not, that will be the very first mod.
Gigantic: Rampage Edition is free to claim on Epic Games this week, so if you might be interested in the future, it would be worth grabbing now.
At 15:05 it isn’t clear what is meant by a “full campaign”, but it does sound like you can set up games to be only one age. I hope so, as I am skeptical about swapping civilizations. It was actually the primary thing that put me off Humankind, rather than a selling point. Resetting not only your Civ’s identity but also the world’s resources, map size, and the tech tree is concerning. If one age isn’t an option, I am sure mods will save us at least.
Mod support and multiplayer are huge interests for dedicated fans, so hopefully we will get more information soon. VI improved a lot from V, so I expect it will be good.
I prefer the new graphics to Civ VI’s overall, but I don’t want to say it actually tops V until I’ve played it myself. A few screens seemed visually unfinshed. Story events, navigable rivers, leader skill trees, and the calamities at the end of ages seem intriguing at least. No mention of a world congress, hopefully they have a better system in mind than VI’s.
Still curious about culture progression. They didn’t show a card system like VI, so that at least makes me hopeful. Ideally I would like a permanent unlock/upgrade tree and a way to temporarily boost something at a cost in another system, like edicts in Stellaris.
Looks like districts and wonders still take a tile to build, but now other buildings do too? Cities sprawl out a lot, and are diverse within. Perhaps we will be able to build duplicate buildings that were previously one per city, especially since they mentioned city specializations. It also seems like workers/builders might be attached to a particular city rather than movable units.
Overall, I’m a bit less excited and more worried. There were a lot of changes from V to VI that I was disappointed with from the onset and honestly they did not grow on me.
Trump is projected to win the popular vote too, the first time a Republican presidential candidate has since 2004. There are more of the other guys showing up at least.