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But in most cases it is a symptom of your neigbours’ defective society. Try to be a “healthy society” by your definition while sharing a border with Russia. How well would it go?
Lembot_0004@discuss.onlineto Games@lemmy.world•EA reportedly shelves Need For Speed completely to focus on other projectsEnglish4·9 hours agoPffft, 5th, Porsche, part was the last playable anyway…
Still don’t get…
Lembot_0004@discuss.onlineOPto Games@lemmy.world•I am working on a turn-based wargame, influenced by the old Win3.x era WinWar 2 gameEnglish22·2 days agoOngoing war? Nah, that is an absolutely typically boring WW2-themed game.
Lembot_0004@discuss.onlineto Technology@lemmy.world•HMD is ‘scaling back’ in the US, killing Nokia all over againEnglish32·2 days agoI write this message with the HMD/Nokia. Nice apparatus: no whistles and bells, just a phone with vanilla android.
Lembot_0004@discuss.onlineOPto Games@lemmy.world•I am working on a turn-based wargame, influenced by the old Win3.x era WinWar 2 gameEnglish31·2 days agoYes, actually, but the difference between versions was huge. Almost different games. I reference to version 3.0
Lembot_0004@discuss.onlineOPto Games@lemmy.world•I am working on a turn-based wargame, influenced by the old Win3.x era WinWar 2 gameEnglish21·2 days agoIt might. But I can’t imagine how detailed should SVG be to be more problematic than bitmap during rescale.
You can’t draw a goat without a goat.
Lembot_0004@discuss.onlineOPto Games@lemmy.world•I am working on a turn-based wargame, influenced by the old Win3.x era WinWar 2 gameEnglish2·2 days agoNot sure if that is sarcasm or not. But if it is: we actually have plenty games “like this”. Look at the Civilization. Yes, they are more 3d nowadays, but essentially it is still good old moving units over hexagons.
Lembot_0004@discuss.onlineOPto Games@lemmy.world•I am working on a turn-based wargame, influenced by the old Win3.x era WinWar 2 game12·2 days agoJust some fun information: most modern engines hate SVG. They just render them to the raster and then manipulate them like any other bitmap, making everything extremely slow and blurry. If that is mostly ok with small pictogram-tier images, it is completely unacceptable for big map-tier images. My map is tens thousand of pixels in size while at the highest scale. Bitmap would be a few TiB of RAM. So I actually parse the SVG to get the vectors and draw them, omitting the rasterization.
I don’t understand this. What is that creature outside?
Lembot_0004@discuss.onlineto Ask Lemmy@lemmy.world•What do country names (ones you are affiliated with or know of) mean in their own language?41·3 days agoOh, look at them. Ok, explain to me how exactly you got “наша країна” out of “Україна”.
Lembot_0004@discuss.onlineto Ask Lemmy@lemmy.world•What do country names (ones you are affiliated with or know of) mean in their own language?112·3 days agoIt doesn’t. It means “У country”
Mother: Zarathustra, I told you not to gaze there! Go to your room, now!
A few days later it would be an interesting situation with all those rancid milk oceans with dead fish.
Lembot_0004@discuss.onlineto Ask Lemmy@lemmy.world•What some good ancient Egyption music to chill withto?83·7 days agoInteresting, do we have the slightest idea what their music sounded like? Did they even have music?
Is it a rarity of some kind in your region?
No one lives forever, miss Archer.