Some IT guy, IDK.

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Joined 1 year ago
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Cake day: June 5th, 2023

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  • That’s a very normal reaction. You’re putting your life in the hands of technicians and engineers, to build, maintain and service the aircraft so it functions, qualified inspectors to certify that the plane is safe to fly, and pilots to fly the aircraft, and you, safely to your destination. Pretty much everyone you’re putting your life in the hands of, you’ve never met, never will, and it’s unlikely you’ll even know their names.

    It’s a lot of trust to put into people you don’t even know, to keep you alive in your chair in the sky.

    If that reality doesn’t at least give you pause, or some concern, then I’d be worried there’s something seriously wrong with you.

    Rest assured that statistics are on your side. It’s far more likely for you to get to your destination without any significant complications then it is for any complications to happen, including any that might lead to a crash or a fatality. Statistically, it’s comfortably one of the safest, if not the safest, method of travel.

    There’s nothing wrong with having some apprehension, fear, or worry, over placing your life in the hands of complete strangers; despite how qualified each and every one of them might be, they’re still strangers.

    All I can say is, if you’re bothered by it, learn how to parachute solo. It’ll take a while, but learn it. Then just pack your own parachute any time you fly. Problem solved. If you lose confidence in the pilots to keep you alive, bail.



  • Not a stupid question.

    Between the training required for a solo parachute jump, and the cost (and more importantly) weight of the equipment, plus the relative safety of commercial flights, it’s simply not justified.

    In more than a few cases we’ve seen airliners make emergency landings that are gnarly, but the majority survive. In more cases than I can count, there’s checks and balances that ground flights because of safety concerns either at the departure point or at the destination (icing, high winds, etc), or due to mechanical concerns.

    It’s rare that a fully inspected and functional aeroplane will fall out of the sky, and we do everything in our power to ensure that all planes that leave the ground are fully inspected and functional. Short of a freak occurrence, like a fast forming weather phenomenon, there’s so many checks and balances that airliner crashes are exceedingly rare.

    So not only is a crash rare, there’s no guarantee that a crash will be fatal, usually the pilot can at least get the plane on the ground without killing everyone aboard, and the fact that it’s a massive amount of extra weight that requires training that the average person doesn’t have, there’s little point and nearly nothing to gain from doing something like that, while it would have significant downsides on flight efficiency and increase the costs of fuel per flight due to the extra weight.

    Then there’s the consideration of, even if they were able to successfully parachute to the ground, what then? It’s pretty much a guarantee that nobody has a radio, and that you’re far enough away from civilization that your cellphone doesn’t work, so now you have hundreds of people spread out over potentially thousands of miles of terrain/water/whatever that you now need weeks to search and rescue everyone. Taking weeks on search and rescue, pretty much guarantees that you’ll find people who landed safely, then died from exposure to the environment.

    On the flip side, if everyone is in the plane when it crashes then all you need to do is find the plane; everyone will be in that general area, whether alive or dead.

    There’s just too many downsides to having parachutes on board to make it feasible.


  • I’m not going to defend Ubisoft here.

    I will make a comment about NFCs. Basically, if you’re trying to validate a set number of items in a digital market, NFTs are not the worst way to do it. In the context of a video game, it would be that you have the NFT for, let’s say, a limited character skin, associated to your game profile/account/whatever. As long as that token is attached to your account, you get access to that skin. If you trade it out, you lose access to that skin in the game… As an example.

    NFTs would accomplish that goal, while being (at least in theory) decentralized, and in theory it’s immune to errors and exploitation.

    All of that being said: there are much better ways to accomplish the same with less. Any blockchain, by its very nature, will eventually become a slow, unmanageable mess because anything written to the ledger is immutable. So the ledger will continue to grow and grow and grow until it’s so large that it’s unmanageable, slow as shit, and just garbage to try to use/work with.

    For shit like digital art or whatever, NFTs make even less sense. All you’re actually buying is essentially a receipt that you paid money to someone for the receipt. It’s a lot like going to a store to buy air. You pay for it, get your receipt and now you “own” some air. The only thing that proves you “own” air, is the receipt. If you lose the receipt, oh well, you can’t prove you “own” the air anymore, but you’re still 100% able to use the air, to fill your lungs, and breathe for another day, whether you “own” it or not.

    The only difference with a “web3” game is that owning the NFT may give you access to stuff inside the game that you otherwise wouldn’t have.

    Great in concept, horrible in practice.






  • So. I’ve kind of had two eye opening moments with meds.

    I first started with concerta, and it was like stepping into the light. The problems were certainly not gone, but they were at least manageable. I could break out of mental loops that were not productive, and focus on stuff I actually needed to do. I still had a bit of an obsession with being as near-perfect as I could, but I could focus those efforts into things that were actually useful, instead of my mind going in circles.

    It improved my emotional state. I was kind of in a long term funk of “everything is meh”, and I found myself smiling so much it hurt my face. A lot of that diminished over time, but it hasn’t gone away, it’s just less intense.

    Recently I started on an NDRI, Wellbutrin, which had more subtle positive effects. Immediately I noticed the negative side effects, dry mouth, some GI issues. I stuck with it for a week and most of that has subsided. I dunno if the negatives made the positives more shrouded, or if the positives are just minor in comparison, but I find my emotional state and attitude is more on the positive side rather than sitting fairly firmly in the middle.

    As for my usual ADHD symptoms, with the combination of the concerta and Wellbutrin, I have little or no difficulty doing the little routine things that I always had to push myself to do before. The phrase “super easy, barely an inconvenience” applies to all the little trivial tasks I do daily, when before it was always some level of mental effort to get myself to do things.

    I feel more “normal” now than I ever have before.

    I must say, if this is how non-ADHD (and/or non-executive function disorder) people are, then I get why they don’t understand us. This is an easy, quick, and trivial task, it takes no time or effort to do… But when you have an executive function disorder, the task might as well be “climb Mount Everest” not “fold laundry”.


  • I don’t mean to, I wasn’t exactly looking at a comprehensive list of steam features when I wrote that. I’m sure I missed several of steam’s very good features from what I listed.

    My main point was, and still is, that the core thing that made steam stand out, has more or less stayed the same throughout its existence. You log in, buy, download, and launch games right from one really easy to use program, it manages all the particulars about product keys and saves, etc. So you can focus on playing the game rather than trying to get the game running.

    There’s a ton of other really good features that steam and valve in general have introduced, and I’m not trying to diminish the impact of those things.

    While other games stores are pulling crap like exclusives to their platform, and requiring dumb shit like invasive spyware “anti-cheating” rootkits, steam has kept the basic formula the same, and doesn’t restrict any major publisher from deploying something on their platform. Other developers will still delay making their games available on steam for one reason or another, but steam has been fairly neutral in what’s published.

    I am aware of some exceptions, so I’m not going to say it’s entirely universal that anyone can publish anything to steam, but it’s fairly rare that steam is preventing a game from being available on the platform.

    That core purpose of steam has always been good. All the other stuff is almost always also good, but the core purpose of having steam installed is the same, or better then, when steam was first released.


  • The biggest thing that valve did that kept them in everyone’s good graces is that steam’s core functionality hasn’t had any major changes in years. Dare I say, more than a decade.

    It’s a platform where you buy games, download them, and play them.

    In the early days you still had to deal with all the bullshit, including third party launcher installs and crap to get things going, and over time, valve simplified all of that, making it easier than ever to take advantage of the core function of steam: buying, downloading, and playing games.

    Literally the only improvement I can absolutely, positively credit them for, is making that entire process, easier, simpler, and quicker, than ever.

    Sure, you can chat to people, track achievements, comment on your profile, comment on your friends profiles, buy and sell cosmetics on the market thing, even voice chat and I think they have a way you can stream your game to friends… Not sure on that last one.

    It’s like Facebook, FB marketplace, FB messenger, discord, Twitter… And a bunch of other services, all huddled together to make a bastard child with the entire PC video game industry… That’s steam.

    But the core mechanic that was always the main reason why steam was great, remains the same.




  • I’ve been back to the high seas for a while.

    Before I get into it, I’ll give an honourable mention to the RIAA/music industry, which is largely just putting all of the music on every platform and letting users choose which one they want to use. This is the way, and I’m happy to pay one service to get access to the stuff I actually want to hear.

    Back to video/MPAA. Are you all on crack? I saw this coming back when Netflix was the only licensed media game on the internet… I was subscribed and enjoying some shows, the shows then… Went away, they disappeared. After looking into it, the show I was enjoying was pulled when a copyright was revoked by the publisher, so Netflix no longer had the right to distribute the show.

    I saw the writing on the wall. That publisher was going to make their own Netflix competitor with their stuff on it, to try to extort more profit from the streaming stuff. Clearly their c-suite thought that people would be willing to pay for just their content separately from Netflix. I saw that writing and noped right the fuck out. Grabbed my tri-point hat and flag from storage and set sail, and I’ve never looked back.

    The copyright holding asshats, ruined internet streaming, because everyone wanted to be their own thing. They splintered the entire online streaming thing into a bunch of disparate platforms all with some subset of the media available via streaming. It’s worse than cable, honestly.

    IMO, the only good move that’s happened for streaming (but horrible for so many other reasons) was Disney gobbling up all the other media studios and production companies, then putting all their stuff on one service. There’s a few holdouts, but by and large the two biggest players right now are Netflix (the OG) and Disney (+)… So a bunch of good media ended up on D+, and so it’s kind of “the” streaming service… For better or worse (mostly worse, as OP points out).

    I’m still firmly on my ship, sailing the high seas. Unless they go the way of music, and allow all shows on every platform and you pick your platform based on your preferences, I’ll stay on this ship. Thanks.