• 7 Posts
  • 87 Comments
Joined 1 year ago
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Cake day: June 8th, 2024

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  • Knowing you are different (i.e. “atypical”) is the first step to resolving it. Perhaps you do react more strongly than others. If you are open to learning, practice, and change, you can work towards being better (and being happier).

    When your emotions react strongly, do not do the thing your body wants to do. Stop, walk away from the situation, and allow your emotions to settle. Don’t dwell on it and reignite your emotions. Then, take some time to answer:

    • Who/What made you react?
    • Why did you react?
    • How could it have been prevented?

    Finally, consider this: If your answer was “They did this” or “They caused me to act out”, imagine what you would answer if the roles were switched.

    Emotions cloud our judgements. It is important to NOT react on them, and instead reflect on them when we have returned to a neutral state.






  • I have a unique job. I do maintenance on the new plastic covers of gas meters.

    In the US, your gas meter now has a plastic cover that sends a reading of your meter to the utility. (Its literally reading the analog output of your meter’s dial. Before, someone had to come out and read it manually. You can still opt-in to that, but pay a higher premium). They are battery powered. I replace the batteries.

    So, not a typical trade job.









  • Each game is different, but i can decide if i will like a game within 30 minutes most of the time. A lot of the time, its within the first 10 minutes. Occasionally, the developers spent time polishing the first 30 mins, then you approach the 1 hour mark and things start going to shit.

    A lot of us have played enough games that every sandbox feels the same, every first person shooter feels the same, every puzzle game feels the same (or whatever your favorite genre is, you know the pattern that they all have) so instead of “is this original game good” our focus is on “how is this game different or better that what I’ve already played”

    In addition, you can almost always see what a game is going to look like 15-20 hours in within the first 15 minutes. If its an open world survival craft, the end game is a mega base. If its an RPG, the end game is a demi-god character. If its a story based game, the end game is finishing the story and maybe getting 100% collectibles and such. For me, I’d rather skip the time investment and try new experiences.