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Joined 1 year ago
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Cake day: July 26th, 2023

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  • Am early in my career. no debts out of college due to lots of scholarships and a bit of hwlp from my grandparents helped a lot. Bought a house, have a wife in grad school so pretty much just living off of one paycheck. Had to cover a 10k roof replacement last year which sucked, but am back up to about 25k saved up should I lose my job or face another major expense.

    I am pretty frugal in general but spend money on a hobby every once in a while. Not into drinking or any legal or illegal drugs so that has peobably saved me thousands of dollars too at this point.


  • This almost seems like healers would become the main focus of the game. Some might like it some may not. But it would change things. It almost seems like you want healers to be so core that you will basically auto lose a fight due to a lack of revival and sustain. So if your healer gets caught out of position or sniped you just have to back off or otherwise just lose. To me that does not sound like a fun game loop.

    A better option would likely to be have a multitude of different style of healers that can fulfill multiple different styles of gameplay. Sure have one that can only heal and not dps and has to be protected by teammates, but also have a healer that can Frontline and half allies when they do melee dmg. Have are healers, have single target healers. Have dot healers, have burst healers.