

“Key franchises”? And they don’t think WW is a key franchise? Out of all their films from the past few years, the WW ones have been some of the best. If they don’t want to do anything with it, they don’t deserve the IP.
“Key franchises”? And they don’t think WW is a key franchise? Out of all their films from the past few years, the WW ones have been some of the best. If they don’t want to do anything with it, they don’t deserve the IP.
I’m not sure if this counts as gameplay mechanics or rather narrative structure, but games like Outer Wilds, Fez, Tunic, where the exploration and discovery of the game is the end goal of playing the game, not just getting to the game’s end state.
I’m not sure if there’s an accepted term for these games, but I’ve always thought of them as “archaeology” games. There’s a bunch of stuff, both plot and gameplay, that is hidden (sometimes in plain sight), until you discover it and find out what meaning it carries.
It’s honestly not amazing. It’s a third person shooter across multiple different levels of built up environments, offices, corridors. The enemy AI is pretty terrible, and although there are different tactics you can use to “hack” and take over enemies or melee, it’s usually just easier to shoot.
But the parkour style navigation stood out. You can do wall jumping, which I was not expecting, and there are hidden pickups you can explore and find. And the open environments are nice (the corridors can feel a bit samey after a few levels).
It feels like one of those tie-ins that, had the dev team had more time to explore, balance, and really make it into its own game, might have been really good.
I’ve downloaded some old PS2 era games. Some of the gameplay is quite dated, but I really enjoy the retro feel of the environments and graphics. Perfect photorealism isn’t always necessary to enjoy a game. I’ve been playing Burnout and Ghost in the Shell SAC.
Just use PCGW for that https://www.pcgamingwiki.com/wiki/Avowed#Game_data
Maybe if he wans to be able to make games for longer, he needs to dial it back and get a manager that can plan to reduce the amount o crunch needed, ideally to zero. The attitude that crunch should be normal in creative projects is atrocious and needs to go.
If you are going to make me put a coin into a cart because you don’t trust me to be an adult and tidy up after myself without being nannied, then I am going to do my damndest to bypass your lock and leave a mess out of spite.
In the shops where I am trusted and not required to pay a coin (I never even carry cash these days) I tidy up because that is the decent thing to do.
“The two models, the 30TB … and the 32TB …, each offer a minimum of 3TB per disk”. Well, yes, I would hope something advertised as being 30TB would offer at least 3TB. Am I misreading this sentence somehow?
I thought steam had some sort of t&c agreement where you had to price all copies of a game the same no matter the store they were on. surely this would violate those rules. or am I misremembering that?