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Cake day: June 29th, 2023

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  • On my seventh attempt, I walked into a store and was told yes when asking if there were any Switch 2s in stock. The young cashier adorably turned to his older coworker and unironically said “Wow, that’s four in one day! You weren’t kidding about these things.”

    So anyways the past few days have been a blur of Mario Kart World. The new mechanics are a challenge to learn but they’re a challenge I’m delighted to have and make me feel incredible when I’m using them well, the soundtrack full of remixed classics on par with the best of Final Fantasy VII Remake’s that are just there to fill the empty space between the proper racetracks, and I was not prepared for HDR in the hands of Nintendo’s artists. This game is by far the most beautiful thing I’ve ever seen on a screen and that was already true before I looked up how to use that shockingly unhelpful calibration tool the Switch 2 has and now it’s twice as beautiful on top of that.

    The sole complaint I have about this game is that I’m not enjoying Waluigi’s new voice actor. I can’t hear the pain underlying the mania that Martinet understood was core to the otherwise ill defined character. His animations and his costumes are so fucking good, though, it’s hard to even care that his voice is downgraded.




  • I finally picked up Bomb Rush Cyberfunk, this being a game that’s been on my radar since well before it came out because I was a big fan of Jet Set Radio Future back in the day. It’s kind of too much like it and not enough like it at the same time? I tried the original Jet Set Radio when that came out on Steam and bounced off it but based on that limited experience I think this is kind of splitting the difference and that’s where most of the frustrations come from. Movement is more like JSRF but level design is more like JSR. And the soundtrack seems to lack that variety of some songs being made for the game and others being licensed that kept the monotony at bay. No “Aisle 10” to slow things down for a bit.

    I am enjoying it, though, for as little as it sounds like I am. Movement feels good enough that it’s making me search for combo lines for the sake of combo lines and at the end of the day that’s what’s really important about this kinda game.

    Also finally finished Zelda echoes of wisdom.

    Never would have guessed going in that that would have the most graphically violent last boss sequence the series has ever seen. I beat it feeling like I was the real monster.



  • I got that Blue Prince bug where your data secretly stops saving twice now. I read it’s been fixed but playing the game has a tension behind it now that’s discouraging me from investing too much in it, psychologically speaking, and also I’m hesitant to play anything else on the PlayStation because closing the Blue Prince application on it risks being hit by the bug again if it does still exist.

    Which all seems like the universe telling me it’s time to try Baldur’s Gate 3 Honour Mode again with these new subclasses. I’ve made a dragonborn barbarian, planning for him to be a giant that specializes in punching, playing him arrogant and naive. Lae’zel and Wyll feel like good companions for that temperament but I don’t know who my third should be. Maybe stick with a hireling until I get one of the druids? He’s too insecure to tolerate Shadowheart or Gale. Astarion or Karlach would mean having to reclass somebody so there’d be a support role on the team and reclassing the origins never sits well with me.

    UPDATE: Things did not go well at the goblin camp.



  • Final Fantasy VII Remake, when the proper Jenova theme played. Props to the hours of auditory misdirect leading up to it.

    “We wouldn’t just play it, of course. That song is too silly for a dramatic scene. But here is a subdued motif to remind you of it.”

    “Well we have to play it now because there’s a new Jenova fight but you’re getting the respectable cinematic version.”

    “Now the fight’s really getting going, you’re getting the upper hand so time to boost the epicness and heroicness during the climax. Isn’t this song so cool now that we fixed it?”

    Then the synthesizer finally kicks in and it’s the most beautiful thing you’ve ever heard.



  • I like open world games when the time I spend simply being in them without any explicit objective is enjoyable. If I’m thinking “I’m bored, where’s the next task?” then there’s a problem. If I’m thinking “I wonder if I can make a boat that operates by paddling instead of using a fan…” then we’re good.

    (Tears of the Kingdom’s physics don’t work that way, I’m sorry to report. Thing flailed around like it was drowning.)



  • I can’t put Oblivion down but I keep scrapping my character. Started as a stealth build but stealth isn’t as fun as combat. Made an unarmed fighter and was very impressed with how deadly I was but ultimately decided new weapons and spells are a fun treat that I wouldn’t get to have and I regretted how wacky I made his face.

    Presently I’m doing a melee/magic type and I accidentally made him look uncannily like Wynn Duffy from Justified. He’s less capable than previous builds but kind of sucking at what he does just feels right with that face.


  • I immediately bought the Oblivion remaster because I guess I’m that basic. They have done away with my beloved IV LIVI BLIVIO title screen and replaced it with some Doom art, and when exiting the sewer at the beginning I immediately see an Oblivion gate across the river before the point in the story you’re supposed to find them (apparently the new progression lock is that they’re present but non-interactive before then). It seems like it was made with fear that new players would react poorly to the sort of cutesy fantasy that comprises the majority of the game and it needs them to see hellfire quickly so they know it’s “actually” a cool game for cool guys. All the stranger then that they’ve added these bouncy new dialogue animations that would feel at home in The Sims.

    But for all my nitpicking, it is still the Oblivion I love and the new visuals are a treat. I really didn’t expect such bold artistic swings as these wacky new heads on the Argonians and goblins or my character’s acrobatic knife moves.

    I’m a Khajiit Bard named Stabby Cat who accidentally procured an armored horse because I never bought that DLC before and did not know the consequences of talking to that random Orc. I’ve leveled up twice just from sweet talking shopkeepers to get better prices from them. I crossed paths with a pair of NPCs who immediately complained to each other that they had nothing to talk about, then one thought of a topic but got shut down hard by the other’s direct refusal to participate.

    Feels good to be back.

    EDIT: I’ve since learned that my non-interactive Oblivion gate was a bug and not actual game design.