Futility is resistant

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Joined 3 years ago
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Cake day: June 19th, 2023

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  • To anyone who interacts with it? Would you deny that a program automate mental labor in the same way that a sawmill automates manual labor? Isn’t that some degree of intelligence?

    Now, we have very imperfect LLMs who nevertheless can be instructed not with program code, but actual natural language, and they react accordingly. Isn’t that also intelligence? Computers that understood natural language was the realm of science fiction just five years ago.

    I get it that people hate LLMs, both because how idiots use them, and how corporations push them everywhere; but not recognizing the intelligence in those programs is naive at best.















  • It’s not mythology, testing was crucial so you wouldn’t ship a broken cartridge, which was very costly than a patch download. It made financial sense to test throughly, and more than that, develop carefully.

    I think the only guys that made a working game in a week were Atari VCS developers, and IMO it wa a combination of the limited hardware, and the skill of a few legendary programmers.

    Today we get games that dwarf the entire software stack of computers decades ago, but they’re made loosely, knowing they’ll ship broken and need patch after patch until it doesn’t make financial sense, and then they’re abandoned.

    My most recent experience is Fallout 76 on Steam, and by god it is a bag of bugs despite being the bread winner of the franchise. For example, a long-standing bug is that once it starts, and offers to press any button to sign in, you have to wait about a minute before doing that, otherwise it will likely hang. This has existed since launch, and after numerous patches it hasn’t been addressed yet.