have been forced out of their jobs and are now trying something new
I mean that is all there is to say, really.
have been forced out of their jobs and are now trying something new
I mean that is all there is to say, really.
Turns out China is a massive market and economy.
Castle of the Winds
Now that’s a game name I haven’t heard or thought of in probably 30 years. Damn. I may have to spend my weekend on that now.
cries in Asheron’s Call
The fact they used Navi to do the targeting really demonstrates how the devs felt they needed to explain the new mechanic and not just use it ‘because game.’
If it is the one where he holds it one handed as a windup: that driveby swing is where he drags his hitbox as he turns and I hate it. It would trip me up so much.
IIRC you unintuitively have to roll into the blade and along the path of his swing since it is ‘C’ shaped. Since he is turning that’s like sideways I think, depending on camera/assuming lockon.
His throw attack, for some reason, I could never get the hang of though.
The fire is a persistent hitbox that lasts longer than a roll gives iframes. The airtime of the jump lasts long enough when timed right.
Some of the channels of blue fire can also be avoided outright but I never got a handle on how that worked. And the visuals, like a lot of fires in Elden Ring, don’t look like you should be able to jump it. Looks super edgy though when you do though.
Saoirse. Sounds like ‘Sursha’.
In Elden Ring you can often attack during the windup and then dodge. Creating a posture break during those delays can be quite a fun experience.
Plus you can do things like jumping attacks to dodge and duck a lot more of those spinning combos than you’d expect.
The ascetic with the hoops at the very start whiffs most of his chained attacks without you even having to dodge once you figure it out.
FromSoft games are fun to learn, and that frustration is often the appeal as the tricks are discovered.
It’s almost as if making something with love resonates.
RIP Taiwanese electronic device export economy.