hello! I’m Chloé, a nerdy ace trans gal :3

this is my lemmy account that I use sometimes. I am also on the microblogging side of the fedi at @carotte@toot.cat :3

pronouns are she/her

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Joined 2 years ago
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Cake day: June 13th, 2023

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  • i’m saying this because the nazis were greatly inspired by the usa’s genocide of Indigenous people for the holocaust, that’s why i wrote “partially” (as opposed to the Gaza genocide, where the usa’s responsibility is much more direct)

    obviously I’m not denying the agency and responsibility of germany in the holocaust




  • well, many games are tied to the steam client (through the steam runtimes, steam DRM, steam input, needing a steam account for online play…). for most games, no, you can’t just take the executable and do whatever you want with it. you’ll need the steam client, and this creates a lock-in effect. because you need steam open to play all your steam games, you won’t look elsewhere for games, and you won’t see games not on steam, unless they’re big enough.

    imo, the solution to this is to break the lock-in, have interoperability between clients. there’s no good reason why cross-play between steam and GOG, for example, is an exception and not the norm. there’s no good reason why the steam client is required for so many games, there should be offline installers. there’s no good reason why steam input only works with the steam client. part of the reason why proton is so amazing is that it’s open-source, other steam technologies should be the same!


  • there is another way, games shouldn’t be tied to the store you bought them in

    like, for physical objects, you can buy a thing from one store and another thing from another store, and they’ll be in your house no problem, you won’t even have to think about which store you bought which thing from (unless you need to return it or for customer service). it’s fundamentally decentralized. why shouldn’t digital distribution work that way too? it’s entirely possible, but obviously vendors benefit from locking you to their platform (that goes for steam, but also to epic games and, to a lesser extent GOG as well)

    there should be no company with power to abuse in the first place. steam refused to sell your game? alright, you can sell it in other places and it’ll be fine. but that’s not how it works right now, most people buy on steam, and ONLY on steam, because it has a dominant position. so, if you can’t sell on steam, you’re done for!

    and we can analyse each ban on a case-by-case basis (there’s many steam game bans I am glad happened), but there’s also cases like VILE: Exhumed, where steam caved to pressure from payment processors (which are also very centralized, that’s another honestly bigger problem) to ban a game with progressive politics simply because it talked about stuff that makes reactionary prudes uncomfortable.

    we can’t just rely on Good Guy Valve to stay good forever