

“I came, I saw, I came”
she/they/it // powerlifting the pain away
“I came, I saw, I came”
This, 100%. For some reason people imagine vegans as an ideologically aligned group rather than a bunch of people making their own varied decisions for their own varied reasons. Then when inconsistencies come up between vegans they’ll decry it all as performative. Meanwhile, vegans themselves tend to just be happy to see others making their own best effort and the hair-splitting over what is vegan matters a lot less than generally resisting animal product consumption in any capacity.
Setting a unifying standard for a broad group of people that they’ll never meet and then reacting to the shock of them failing to meet that standard is a common rhetorical tactic in other contexts, no surprises it turns up here too.
One I haven’t seen in this thread yet: the last playable bit of Bastion, if you choose to take Zulf with you. An early example of Supergiant’s mastery of interactive storytelling, coming to a head with a recognition of humanity in the midst of apocalyptic war.
I won’t overhype it, as others are saying it changes up a lot and there’s a particular section near the end that a few people I know bounced off of. It will be a very different experience, built on the same bones, but trying to accomplish something different.
But holy shit, to me it’s an improvement on an already phenomenal game, and builds on its narrative and mechanics in ways I thought were really clever. It feels like the other side of the coin from the main game and bolsters its themes from another perspective. Can’t recommend it enough.
I gotta get around to the other games in the series sometime, To The Moon was incredible. It’s been so long and I don’t remember many specifics, but I do recall it being one of a few games that encouraged me to come to terms with mortality.
Same on both counts. TWD season 1 is absolutely masterful and got me to care for its cast incredibly quickly.
I genuinely can’t believe the renegade interrupt that can happen during that scene in ME3 is in the game. I haven’t gotten spoiler tags to work consistently across Lemmy so I won’t say it but you know the one. One of those times where being given a choice to kneecap an incredible story moment felt really weird. Maybe other players didn’t connect with him as much / had more desire to continue the genophage?
Outer Wilds got me too, for sure, and stayed in my thoughts long after I finished. The music from the slideshow at the end of the DLC still makes me well up a bit. Such an incredible game. I still think of “the universe is and we are” from one of Solanum’s logs all the time.
I was raised around a lot of “patriotism” (closet nationalism) and have had to adapt the feeling now that I understand better what America actually is and has been. I found that trying to abandon the feeling altogether was making me feel cynical and alone. The parts of America that I love in fact tend to exist despite our government and dominant culture, which steals and appropriates the things I love about us and turns them into the things people know about us and dislike for good reason. I love the source materials, not the end result. As a white person born into privilege on stolen land, my existence is not entirely apart from this, but all’s I can do with that is try to make something better of it.
There’s a salt-of-the-earth working-class segment of this country that’s getting screwed over, knows how and why they and others are getting screwed over, and has learned to survive together in spite of it. People that make families out of communities. Rail hoppers, union organizers, queer punks, the list goes on. That spirit is not unique to this country but there do exist uniquely American forms of it. I’m more proud of these people than words can express, and that’s about as close to patriotic as I can feel these days.
Maybe I just like seeing our shitty protestant labor worship turned to something more productive. Maybe I just spent too much time in the mountains to not fall in love with the land itself. Or maybe I just love banjos.
Everyone’s gonna have different needs, but I’ve benefited a lot from having the option to sleep separately. Having a second bed set up means it can happen whenever we need, or accommodate if more people need to stay over.
Sometimes I’ll need to stretch out in a weird way or I’ll get muscle spasms that would keep us both up, so it’s a no brainer to sleep separately. Sometimes mentally I need the space too, but otherwise I really do like falling asleep with someone. So it’s like a 50/50 if it will work for me on any given night. My nesting partner tends to fall asleep a lot faster so usually I’ll cuddle her to sleep and then get back up, bumble around a little bit then go sleep in my bed. It works out great for the both of us!
I crunched like hell in my mid 20s on a live service game that I enjoyed playing, was well loved and consistently played by a few fans, and had a few unique ideas in its niche. I gave up a lot of life for that game to see the light of day, under extremely tight timelines and wavering support from a flakey publisher.
It lasted less than a year in release because of a few mistakes in early access and it inhabited a saturated market that seems near impossible to penetrate now. The console ports that caused the worst months of the crunch never even saw a release.
Me and the rest of the devs would love to just play the game again, but the game’s kinda just rotting somewhere in storage of a publisher that long ago tried to pivot toward NFT/metaverse bullshit, to predictable results. Outside of a few early playtest builds a few people have (and definitely aren’t supposed to) we have basically no way of playing it ourselves, much less letting others play it. We couldn’t even get much approved to show in a portfolio once the studio closed and the assets went to the publisher. It makes me really sad and I’m no longer in game dev / tech at large professionally for that reason. This story is not unique, this is pretty much just how the industry works and devs near-universally feel screwed over by it.
In the age of early access viral hits, optimization is just something no publisher wants to put resources into before they know the game’s a success or not.
True story, a game I worked on at my last job shipped on Xbox One and PS4, the PS4 version was not even built until a month before shipping.
for me I just… couldn’t stand either of the main characters and thought the reviving-their-dead-marriage arc was really trite. I didn’t believe these were people that “should” be together and around the time they dismembered that elephant (???) I was fully checked out.
The game was wonderful when we were actually playing, probably the most fun I’ve had in a coop puzzle game since Portal 2. I really wouldn’t need much in the way of story to convince me to keep playing, but there were so many goddamn cutscenes! I’m glad others enjoyed it more than me, and did enjoy a lot of the gameplay, but the characters really soured me on the game eventually.
definitely seconding this - I used it the most when I was using Unreal Engine at work and was struggling to use their very incomplete artist/designer-focused documentation. I’d give it a problem I was having, it’d spit out some symbol that seems related, I’d search it in source to find out what it actually does and how to use it. Sometimes I’d get a hilariously convenient hallucinated answer like “oh yeah just call SolveMyProblem()!” but most of the time it’d give me a good place to start looking. it wouldn’t be necessary if UE had proper internal documentation, but I’m sure Epic would just get GPT to write it anyway.
I have two sets of beliefs here. There’s what I rationally believe based on what I know, and there’s the story I’ll be telling myself for comfort if I know the end is soon (and I think benefits me in day to day life too)
The experience of death and if anything comes after is inherently kind of unknowable and if there was a truth to know I don’t think human minds could comprehend it. Even if the answer is nothing, I can’t comprehend experiencing nothing. When consciousness lapses we only have what we experience before and after to contrast it to. So I have to live life with the understanding that I will die and I can’t know what that will be like until it happens.
That being said, we really don’t know anything about how consciousness is connected to our physical forms, and we don’t know that experience ends after death, either. Especially when you consider time may not be linear in the way we perceive it. The closest thing I have to a belief would be some form of reincarnation, where consciousness would resume in another life in another time. Maybe every life is the same consciousness reborn an uncountable number of times. I can’t say I believe this per se, more that it’s just as possible as any other theory, and it’d be a comfortable delusion to pass on with. it helps me feel closer to others too.
I guess my main point is go play Outer Wilds (and its DLC) if you haven’t gotten to it yet. It helped me grapple with a lot of this and even if I’m still scared of the end, I no longer find it overwhelmingly distressing.
definitely helps to bow out instead of talking down to a beginner. “it seems you’re having an issue with X, I would recommend reading up on Y and Z because [how they relate to your problem]” is helpful, a very natural stopping point, is useful to people who search and find the thread in the future.
probably the only thing that’ll bring me back to professional game dev. especially cool to see after how brutal of a year it’s been for the industry. hope this works out for them!!
like most engines, UE5 is whatever you hack it into being. I hate developing with Unreal but I do have to admit it’s solid in a lot of ways. and has pretty mature content/LOD streaming, one of the biggest issues I saw with Cyberpunk at launch.
I haven’t played the witcher specifically, but I do think it’s worth pointing out that this is the usual experience for women playing mainstream male-led titles with romance arcs. women have been playing and enjoying the witcher for a long while, including its sexual elements. if it’s possible for us it could be possible for you too! I know if I’m replaying Mass Effect I’m actually probably more likely to play as male Shepard (because I can’t be gay with Tali 😫)
ultimately one of the coolest things a game can do imo is encourage you to step into the shoes of character unlike yourself in a situation you’ve never encountered and ask you to make decisions as them. If you’re uncomfortable roleplaying romantic enounters as a woman, there might be some value in trying anyway! you may find the experience to be more similar than you’d expect. I recognize it’s probably more complicated if you have more paternal feelings toward her, but telling her story from her viewpoint does mean including elements that conflict with how she’s seen by Geralt - it’s her story now and it’d be a disservice to only include what’s comfortable from Geralt’s POV.
In any case, sexual content may be in the game and referenced here and there, but if it doesn’t interest you I expect you’ll be able to not see it. correct me if I’m wrong but my understanding is that you could play Geralt as aromantic and asexual if you wanted, yea? I imagine the same would be true here too.
You’re not wrong, “I arrived” is the better translation, “I came” is just (to my knowledge) the more common one people recite in the context of “veni vidi vici” and what this joke was playing off of.