she/they/it // disabled personal trainer, luddite game dev, walking oxymoron

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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • I crunched like hell in my mid 20s on a live service game that I enjoyed playing, was well loved and consistently played by a few fans, and had a few unique ideas in its niche. I gave up a lot of life for that game to see the light of day, under extremely tight timelines and wavering support from a flakey publisher.

    It lasted less than a year in release because of a few mistakes in early access and it inhabited a saturated market that seems near impossible to penetrate now. The console ports that caused the worst months of the crunch never even saw a release.

    Me and the rest of the devs would love to just play the game again, but the game’s kinda just rotting somewhere in storage of a publisher that long ago tried to pivot toward NFT/metaverse bullshit, to predictable results. Outside of a few early playtest builds a few people have (and definitely aren’t supposed to) we have basically no way of playing it ourselves, much less letting others play it. We couldn’t even get much approved to show in a portfolio once the studio closed and the assets went to the publisher. It makes me really sad and I’m no longer in game dev / tech at large professionally for that reason. This story is not unique, this is pretty much just how the industry works and devs near-universally feel screwed over by it.




  • for me I just… couldn’t stand either of the main characters and thought the reviving-their-dead-marriage arc was really trite. I didn’t believe these were people that “should” be together and around the time they dismembered that elephant (???) I was fully checked out.

    The game was wonderful when we were actually playing, probably the most fun I’ve had in a coop puzzle game since Portal 2. I really wouldn’t need much in the way of story to convince me to keep playing, but there were so many goddamn cutscenes! I’m glad others enjoyed it more than me, and did enjoy a lot of the gameplay, but the characters really soured me on the game eventually.


  • definitely seconding this - I used it the most when I was using Unreal Engine at work and was struggling to use their very incomplete artist/designer-focused documentation. I’d give it a problem I was having, it’d spit out some symbol that seems related, I’d search it in source to find out what it actually does and how to use it. Sometimes I’d get a hilariously convenient hallucinated answer like “oh yeah just call SolveMyProblem()!” but most of the time it’d give me a good place to start looking. it wouldn’t be necessary if UE had proper internal documentation, but I’m sure Epic would just get GPT to write it anyway.


  • I have two sets of beliefs here. There’s what I rationally believe based on what I know, and there’s the story I’ll be telling myself for comfort if I know the end is soon (and I think benefits me in day to day life too)

    The experience of death and if anything comes after is inherently kind of unknowable and if there was a truth to know I don’t think human minds could comprehend it. Even if the answer is nothing, I can’t comprehend experiencing nothing. When consciousness lapses we only have what we experience before and after to contrast it to. So I have to live life with the understanding that I will die and I can’t know what that will be like until it happens.

    That being said, we really don’t know anything about how consciousness is connected to our physical forms, and we don’t know that experience ends after death, either. Especially when you consider time may not be linear in the way we perceive it. The closest thing I have to a belief would be some form of reincarnation, where consciousness would resume in another life in another time. Maybe every life is the same consciousness reborn an uncountable number of times. I can’t say I believe this per se, more that it’s just as possible as any other theory, and it’d be a comfortable delusion to pass on with. it helps me feel closer to others too.

    I guess my main point is go play Outer Wilds (and its DLC) if you haven’t gotten to it yet. It helped me grapple with a lot of this and even if I’m still scared of the end, I no longer find it overwhelmingly distressing.





  • I haven’t played the witcher specifically, but I do think it’s worth pointing out that this is the usual experience for women playing mainstream male-led titles with romance arcs. women have been playing and enjoying the witcher for a long while, including its sexual elements. if it’s possible for us it could be possible for you too! I know if I’m replaying Mass Effect I’m actually probably more likely to play as male Shepard (because I can’t be gay with Tali 😫)

    ultimately one of the coolest things a game can do imo is encourage you to step into the shoes of character unlike yourself in a situation you’ve never encountered and ask you to make decisions as them. If you’re uncomfortable roleplaying romantic enounters as a woman, there might be some value in trying anyway! you may find the experience to be more similar than you’d expect. I recognize it’s probably more complicated if you have more paternal feelings toward her, but telling her story from her viewpoint does mean including elements that conflict with how she’s seen by Geralt - it’s her story now and it’d be a disservice to only include what’s comfortable from Geralt’s POV.

    In any case, sexual content may be in the game and referenced here and there, but if it doesn’t interest you I expect you’ll be able to not see it. correct me if I’m wrong but my understanding is that you could play Geralt as aromantic and asexual if you wanted, yea? I imagine the same would be true here too.



  • my main beef is that “too fat” is a wildly varying scale from person to person because everyone stores and processes fat differently. and if you’re “too fat” that may not in fact be your most relevant health concern. my experience with health providers that focus on BMI during intake is that if you’re “overweight” many other health problems will be seen through that lens even if they’re unrelated… in my case, lots of dieting advice, being told to exercise more come to find out decades later I had an undiagnosed nervous/muscular condition. now that it’s treated somewhat, my weight stays pretty much in “normal” BMI with the same or lower activity. I’m kinda pissed it took this long to get treatment for an underlying condition because the ruler said “too fat.”



  • Ultimately, we’re discussing two different styles of communication that I don’t see as any better or worse than each other - everyone finds what works for them in their circumstances and environment and your style probably works great for yours!

    There’s a fair bit of hostility and harassment I encounter in public for various reasons, and I also have some inherent difficulty processing speech and verbalizing. As a result, I take a pretty blunt approach to communication - one in which I do not mind showing that I’m angry, because that is a necessary thing to be sometimes.

    I practice mindfulness a lot and do not generally feel required to say the first thing that comes to mind. But if a drunk asshole is following me home, I’m not looking to outwit em. I’m looking to stay focused on my safety while letting em know that I see em and I’m probably more trouble than they’re looking for.

    In serious conversation with people I care about, I do swear, but it’s because phrases like “I’m so fucking sorry that happened to you” come naturally to me and are effective. The emphasis that a little bit of swearing can add in moments like that is pretty useful.

    This all doesn’t have to be your thing, like I said this is all down to personal preference - but it would be a mistake to assume that people who swear aren’t communicating as meaningfully. It’s just another tool that we have at our disposal.


    1. why is letting off steam indicative of a weak character? I think that when under stress, it’s actually indicative of someone being emotionally intelligent to recognize they need to let some stress out and find an avenue for it. I can’t explain exactly why, but swearing has always been a pretty effective way for me to let out some stress mid conversation while staying focused on a problem.

    2. some contexts call for aggression. i.e. If someone’s making me or someone I care about uncomfortable in public, it can be pretty useful to bare my teeth back. A simple “fuck off” doesn’t require me to engage with any of their bullshit at all, gets the point across, and carries it with a mild aggression that actually does make people fuck off much of the time.

    3. it is imprecise, but in many contexts it’s precise enough to convey displeasure and dismay enough to get the point across. In fact the power of “fuck you” is in how concise yet universally applicable and understandable in so many situations.


  • Much of the time communication isn’t about being creative or coming off smart. It’s about effectively conveying meaning with the tools you have. Sometimes that means simple, crude language is more effective at conveying something than all the wit in the world.

    So when I’m in a situation that calls for its use, I don’t care that “fuck off” is a dime-a-dozen phrase that doesn’t make sense. It’s never misunderstood, it’s cathartic to say, and I don’t need to think on the spot to figure out something more eloquent - my mind is on, y’know, who or what needs to fuck off instead.