Did anyone want this? MMOs are kind of passé. There’s a couple big ones still kicking around (WoW, Guild Wars 2, final fantasy) but there’s a huge graveyard and hospice for all the others.
Did anyone want this? MMOs are kind of passé. There’s a couple big ones still kicking around (WoW, Guild Wars 2, final fantasy) but there’s a huge graveyard and hospice for all the others.
teenager who acts like a dick all the time would be equally annoying.
Was Morrigan popular when da:o was new? She’s an extremely edgy teenager.
This topic would be great for a dontnod game that could appropriatly handle that topic - not an RPG.
I really don’t think queer stuff needs to be banished from the realm of RPGs.
Most people I talked to have refunded the game on steam. Nobody really had fun with it, except for one person that was completely new to dragon age. However, I don’t think she finished it either.
Meanwhile, the 3 people I know who played it all enjoyed it. Anecdotes!
I don’t think so. The writing of Taash was so bad and uncomfortable for the most part that I genuinely didn’t know if they were trying to mock trans-people with this representation. It felt like they were just looking at a terminally online twitter user and modeled the character after that. I don’t think I’m exaggerating when I say that taash is the worst character I’ve ever experienced in a triple A production.
Taash’s scenes seemed okay to me. The storyline with their mother is pretty close to what a friend of mine is going through now.
I don’t know how to solve this problem, but I kind of don’t believe what people say. I mean, I think sometimes they dislike a thing for reason A, but the words that come out are reason B. They say a character is badly written (B), but really they find the queer subject matter uncomfortable (A). This may or may not be the case, but fundamentally I do not believe the average internet video game fan has the introspection and honesty to say “A” here. There’s no way to know.
Veilguard, on the other hand, doesn’t get better. It just stays bad and even confusing at times.
My problem with Veilguard is the difficulty fell off a cliff and never climbed back up. Other than that it was fine.
I thought the game was pretty okay. The romance with the detective lady was a little disappointing. The difficulty fell off a cliff pretty early on as a mage with life drain.
The arc with whatstheirface and their mother not accepting them seemed pretty plausible to me. I’ve got a friend going through something like that now. Seeing something like that in media is meaningful to people.
The loyalty mission prompt was kind of meh. I can see that they wanted loyalty missions, but it felt like they struggled to fit them in.
Overall it wasn’t quite the game I wanted, but it wasn’t bad.
I feel like how big I want the game to be is a weird quantum unstable value. When I’m interested in the game I want it to keep going. But at some point I lose interest, and I want it to wrap up. But usually I don’t want to skip content that’s at least okay, especially if it affects endings and other choices.
Like I enjoyed Veilguard, but there were bits near the end where I was losing focus and kind of wanted it to pick up the pace. There have been other games where I finished all the side quests but was like “that’s it? I want more”
Not sure how to square this circle. I don’t think procedural generated or AI content is quite up to the task yet.
I do think we’ll see a game that has AI content in the critical path in the next couple years though. You’ll go to camp and talk to Shadowheart, and it’ll try to just make up new dialogue. I don’t know if it’ll be good. There will probably be at some weird ass hallucinations that’ll become memes.
I mean… right now I’m using windows on my desktop computer because when I installed mint I encountered a bunch of problems (no Ethernet, no wifi, no HDMI out, crashes on steam games…)
I really wanted to use Linux, but the out of the box support just isn’t always there. I’m not using windows because I like or prefer it.
You’re almost certainly joking but also like … yeah everything has political subtext. A lot of Internet duds are just too stupid to read it.
I think most of the people mad on the Internet about this kind of thing couldn’t pass 12th grade English, and certainly not like a 200 level English Literature course.
I feel like as games and technology get more complex, the question of “Are we a company that makes an engine or a company that makes a game? Because doing both is hard” becomes more relevant.
I guess they have microsoft money now so they could probably hire a whole team and build a really nice engine to rival unreal, but they probably won’t. They can shovel whatever garbage out the door with “The sequel to skyrim” on it, and it’ll sell.
Also they’re kind of competing with themselves by also making Avowed.
… we should be breaking up these big companies.
Yeah we finally set up a workflow where we get production data available in a staging environment. This has saved a lot of trouble via “well it worked on my local where there were 100 records, but prod has 1037492 and it does not”
I’m aware but worth pointing out. It’s easy to forget. Also to forget that our personal experience is not universal.
I had really bad anxiety in my youth. I’d get nauseous. Staying inside alone made it worse. So much worse. Taking the plunge and actually going out, talking to people, engaging, regularly, that lead to progress. Even if it meant throwing up in the bathroom sometimes. But that probably won’t work for everyone.
But I guess some part of me has a visceral reaction that’s just like “you’re making it worse! You’re just hiding from the problem and it’s never going to get better this way! Just go outside and nothing bad will happen, and you’ll stop freaking out eventually!”. But that’s not everyone.
But yes, to your point, a lot of the time it seems like they’re not even trying, and I can’t know their inner world. Sometimes they’re not, sometimes they are.
I don’t think it’s an accurate assessment to say “everyone is doing their best” though because some people certainly are not.
This was a useful perspective for me. Thanks.
No, it’s “I don’t think you’re doing enough to deal with your problems” first.
Because a lot of people I know and see are like “lol I’m a mess” without seeming to do anything to address the situation.
Though that’s aggravated by the capitalist hellscape that makes getting health care difficult.
But also I’m less generous about this because it’s frustrating to be on the receiving end of someone’s crippling anxiety.
And this comic is a cutesy, romanticized if you will, representation of it.
…why though?
Reminds me of a favorite line from a song, “I don’t want you to romanticize falling the fuck apart”
I mean there’s a wide range of possibilities between “diablo 1, but you can walk faster in town” and “Diablo 1, with battle pass”
I don’t get it. Are they afraid of possibly having a brief interaction with a neighbor?
On the one hand, I have no interest in this. I already played the game.
On the other, as someone else said, if it makes dudebro duds mad then that might be worthwhile.
Flawlessly clearing Genichiro in Sekiro was deeply satisfying. Parry parry parry, dodge, mikiri counter. Don’t think I got hit once.
At one of my jobs there would be like Important Requirements because someone said something to someone, but if you actually skipped the layers and just asked “is it important this be like this?” they usually didn’t care.
Not counting Kickstarter projects, which I rarely back anymore, no. I’ll wait for reviews and probably a sale.