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Joined 7 个月前
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Cake day: 2026年2月22日

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  • I absolutely do not enjoy big random in character essentials for long games. If it’s a one shot, fine, I’ll have some fun with the 12 int wizard or the clumsy rogue. I don’t want to be stuck mechanically underpowered for months, maybe years, due to the whims of a tiny portion of dice rolls.

    As for “but flaws make interesting characters”, yes, but there are systems that do it so much better. A character’s Trouble in Fate, or dramatic failures in CofD come to mind. I’ve ported both of those over to DND and it worked fine, so you don’t even have to change whole systems.
















  • The people who do work don’t keep the profits of work. People who “own” stuff do.

    You have a guy who “owns” a factory. He pays some dudes to make widgets, market widgets, sell widgets. They all get $10 a day. They sell $200 of widgets a day. The guy who owns the operation, who’s probably just sitting at home, keeps all those profits. Capitalism.

    The workers decide they want more rights. Get paid in real money. Sick time. 8 hour days. Owner says nah. Workers go on strike. Owner gets the police or the army to break the strike with violence. Arrest any leaders they survive. Historical context of capitalism.

    Also the guy who owns the factory, maybe he just got it because his grand dad was friends with the king or something. Maybe they killed some natives and the state said the land is yours now.