Friendly reminder that this game ships with Denuvo.
Friendly reminder that this game ships with Denuvo.
Whether free will exists or not would add a whole new layer to this discussion that you could easily add to almost any discussion as a wildcard. If we assume that using Windows vs Linux is predetermined as opposed to being a choice, this whole comment tree doesn’t make any sense. So let’s not go there.
In my opinion, if quitting playing a couple of games really is life changing to you, you have deeper problems. If your so-called friends can’t understand why you quit a game over something that’s more important (to you), then find different people who do. That’s almost as stupid as American kids excluding other kids for not using iMessage/iPhone. Doesn’t mean your friends have to stop playing these games, but you can share other moments with them. Other games, conversations, other activities altogether.
x86/x64 code is pretty much 100% compatible between AMD and Intel. On the GPU side it’s not that simple but Sony would’ve “just” had to port over their GNM(X) graphics APIs to Intel (Arc, presumably). Just like most PC games work completely fine and in the same way between Nvidia, AMD and Intel GPUs. But they have to do that anyway to some extent even with newer GPU architectures from AMD, because PS4’s GCN isn’t 1:1 compatible to PS5’s RDNA2 on an architectural level, and the PS4’s Jaguar CPU isn’t even close to PS5’s Zen 2.
Other than that, you’re right. Sony wouldn’t switch to Intel unless they got a way better chip and/or way better deal, and I don’t think Intel was ready with a competitive GPU architecture back when the PS5’s specifications were set in stone.
Downvote all you want, but that’s how it is. People prioritize certain things over others - and that’s completely fine - but don’t pretend like they don’t have a choice. On the contrary, more people switching to a Linux distribution despite incompatible games would lead to these games more likely adopting Linux compatibility.
Unfortunately, a lot of those are super popular and there are still gamers that don’t want to switch to Linux but can’t because of those games.
FTFY because of course most of these people could switch and just stop playing these couple of games, that’s hardly life changing.
How do you not do that? It’s all in your local network, how would it not work offline…?
The first game I bought for my dusty PS5 in years. I think the last one I bought was actually Rift Apart.
What does Apple or Apple’s pricing of products in completely different product categories have to do with this?
Replace the 3060 with an equally-priced AMD card and you’ll actually get something decent for your money. Nvidia is horrible at these “lower” price points.
To me it’s something I just don’t want to have to think about. I already pay a lot for the device either way, so I want it to just work and not juggle around apps/media/etc.
My current iPhone is a 512 GB model and current usage is around 210 GB with photos already in iCloud. Record a couple of 4K videos and a 256 GB model would be full in no time (before uploading to the cloud, which can take a while when you’re on the go with flaky network conditions).
My next phone will have at least 512 GB again, and I’m thinking about 1 TB as well, although the upgrade pricing is quite steep.
Yes, it’s a bug in KDE Plasma that might be fixed with 6.2: https://bugs.kde.org/show_bug.cgi?id=487780
It is, but then again many (most) are hosted on GitHub.
Then roll your own implementation that can support lobbies from different services, like many games already do just fine. Don’t launch a separate launcher within a launcher, it’s stupid.
Then make the Epic version include Steam instead of vice-versa. Most players will have more friends on Steam, so it’d be easier this way.
Did they fully refund the handful of players who purchased the game only to have it taken offline basically immediately?
Apple has so many bullshit rules in their App Store, unfortunately a non-bullshit rule requiring single player games to work offline isn’t one.
I think it’s mostly supply/demand.
Most people are satisfied with how games are acquired commercially. Steam’s DRM system is usually received well. There are outliers using different launchers (sometimes on top of Steam) or games using Denuvo, but most customers are satisfied with how Steam handles it, and it also adds valuable features like cloud saves (so for example when you have a desktop PC and a Steam Deck resuming where you left off is pretty seamless) and Valve didn’t have any major fuckups yet (not that I remember anyway). It works, it’s convenient and most people can afford it.
Similar thing with music: streaming services work well for the most part and have almost all the music most people would want. They’re pretty affordable and convenient.
With movies and TV shows most people were satisfied when Netflix got rolling as it was pretty much the only streaming service you “needed”. Nowadays more and more services emerge with their own exclusive content and pricing is increased on a regular basis, sometimes multiple times per year. That’s why (from my perspective at least) piracy increases in that sector. It’s no longer affordable and no longer convenient.
As for software, I think most people exclusively use free-to-use software anyway. Software from the Adobe suite still gets pirated a lot, I know no one who paid for Adobe software for personal use.
Better pick the correct Proton version from the get-go then Linux users, switching it more than 4-5 times within 24 hours or so will trigger Denuvo blocking the game from starting.
Or just don’t buy this crap :)
UI can render in higher resolutions than the 3D world. A lot of games actually do that.
At least it won’t be a kernel-level solution.