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Joined 3 years ago
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Cake day: June 12th, 2023

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  • Pretty much western development studios in a nutshell, sadly. Try to go for a model that maximizes engagement and hope the mass monetization comes from various forms of MTX. But lootboxes can’t be used anymore, so you’re stuck focusing on skins. But skins are still expensive to produce and can’t be put out fast (which is how mobile games get away with that).

    So there’s big numbers in the beginning but not enough money coming in to justify the expensive production. Executives don’t let it cook on the market long enough and just shut it down early. Even though by all other metrics, it was a good game with potential to foster a new franchise/sub-franchise. No one wins. Its Multiversus all over again.








  • It seems that’s partially taken into account:

    New analysis of 99,206 Steam games illustrates just how extreme the economics can be on Valve’s PC gaming emporium

    Over 8,000 paid games analyzed never received a single Steam review

    This report also only looks at premium games, meaning free-to-play giants like Valve’s Counter-Strike are left out, as are “non-game software, adult-only titles and unreleased entries.” The list of 99,206 was selected from a base of 136,281.

    The only caveat is that revenue is estimated, so there can be big swings in the data.

    The standard multiplier here is 35, so this research assumes one Steam review is worth 35 sales at a game’s current listed price, though you can also use a more “conservative” 20 or “generous” 50 in the report’s impressive graphs.





  • You don’t see the contradiction in those two concepts?

    No, not really.

    I was hoping you’d take a look and figure it out but let me explain, and hope you get it.

    Why would I when you didn’t give me the same grace? from what I said upstream

    I just want to make sure we make distinctions between general ideas and why we actually hate the concept in the modern day.

    Well here we are arguing definitions and ideas and not the reasons within these modern ads are oppressive. Not talking about the algorithmic nature of mass surveillance and privacy breaches needed to power modern ads, but “no this ad is different” surface level thinking. But if you want to talk about it, so be it.

    ‘Telling someone to come to your house’ specifies someONE to whom you are directing the invitation

    Okay. make it a group you’re at. Throw a flyer on a telephone pole. Same deal. We had ads before the interet.

    You are trying to combine two contradictory levels of specificity.

    I don’t think the levels change the intent and definition of an ad. You want to tell people about a thing, you use something to tell them thing.


  • I wish I could blame it all on these kinds of people. In reality it’s about 60% of the story or so. They’ve always been around but they weren’t this bold a decade ago.

    A small part is the political climate over the last decade. That’s a topic worth its own encyclopedia one day, and games is affected as well.

    A large part is that games just isn’t doing well financially right now. Because everyone in tech wants to invest in AI so there’s a lot less money in the space. Smaller or medium sized teams can’t get funding and less pitches get approved. Larger studios are “fine” but companies are using this time to cash out. Which is why you hear about Activision selling out to Microsoft and EA to Saudi Arabia. Layoffs at small companies happen because they need to (or companies simply shut down) , layoffs at large companies happen to make the number go up.

    Last decent chunk of the problem is the landscape of games is changing. Converging more on “forever games” rather than traditional console experiences. This is an emerging problem that will get worse over the coming years, something even the consoles themselves are trying to shape itself around.