They’re competing against games like Hollow Knight which offer 40+ hours of content for less money.
They’re competing against games like Hollow Knight which offer 40+ hours of content for less money.
Armored Core could have been a baller VR game
Same. I want to use it as a huge desktop display at work for those days when I need like 40 things visible at once
The cheapest plane I’d feel comfortable flying my family around in goes for about $100k, and you’d better be able to pay ~$5k a year on average for upkeep.
Meanwhile an instrument six pack is cheap buying it off someone that’s upgrading their cockpit.
It slowly rolled toward the edge but stopped before falling to the ground. The path was somewhat eccentric because of the texture of the ball.
Yellow
Male
Green and white track suit (why? IDK), mid 60’s Italian, chubby
It was one of those foam Nerf bullets, so about the size of a shooter marble
It was that black IKEA table where the four metal legs screw into the corners. About 6ft by 3ft.
The entire scene sprung into my head at once after reading that someone interacted with the ball
I get that there are solutions to the problem, but there’s no way a team of 10 can port 35 years of win32 dependence and keep the business solvent. Maybe incrementally, over the course of 10-15 years. We’re just now migrating off of .NET 4.8 because we use WCF so much.
Well, we all know what Anakin Skywalker thinks of this game.
Wow, everyone left another platform and were inspired to leave for the same reason, as a group. Now they’re showing extreme similarities in other ways! When will the madness stop??!
It’s an adoption problem. My company only supports windows because all our customers use windows. All our customers use windows because all their vendors only support windows.
Planescape: Torment
Waiting to get a better eyeglass prescription so I can read the tiny text
First thing I did when I heard it was required for win 11.
In a zoo? Probably a binturong or something like that. In the wild- an ocelot.
Tasmanian devils are unique in that they have a cancer that can be transmitted from host to host.
It’s not like the value added for that 30% tax isn’t there. Steam has made so many things so easy that it’s easy to forget what things were like decades ago.
If you were an independent game publisher, you had to figure out how to set up a web storefront, a content delivery network hosted in perpetuity, take payments, do multiplayer, add in-game chat, map every weird joystick and gamepad in the universe to your control scheme, achievements, friend lists… And every game developer had to do that independently because there was no public solution, really. The friction to enter the indie dev space was so much higher.
Also, steam does not force you to use their store- you can generate steam keys and sell your game away from the steam platform. The only thing that they enforce is if you sell it for a lower price elsewhere, they’ll de-list your game. Which I think is reasonable.
When you burn a disc it means using a laser to etch the data as pits and lands in a track on the disc. You’re physically changing the disc when you write to it.
A French embassy built in 1841 when the territory was its own country. It’s now a 5 minute walk to the nearest Wendy’s from there.
I started using Python ~15 years ago. I didn’t go to school for CS.
Compared to using literally anything else at the time as a beginner, pip was the best thing out there that I could finally understand for getting third party code to work with my stuff, without copy paste… on Windows.
When I tried Linux, package managers and make were pretty cool for doing C/C++ work.
Despite all that, us “regular” engineers were consigned to Windows.
We either had to use VBA or a runtime that didn’t need to be installed.
I’m invested because higher adoption of my preferred platform causes prices of said platform to drop, making the platform economically attractive to develop for.
Fewer users causes less effort to go into the platform by larger corporations due to lower revenue streams, diminishing updates and feature count over time.
Eventually, users leave due to pain points not being addressed. Shrinking user bases causes independent developer talent to focus on other platforms since the economics no longer work in the marginal case.
The shrinking independent developer contributions to the ecosystem make the required effort to develop for it that much higher, since the tools and apps that would have been built weren’t.
Higher development costs slow down feature pacing, due to the increased effort needed to substitute the efforts of missing ecosystem developers.
Lack of feature cadence drives users to other platforms, shrinking the user base, bringing us back to step 1.
Assume someone is already going to buy a Chromebook for $200-300. Why not spend $900-1000 on a nicer laptop or desktop and need a console at all?
And if you’re a certain age, why invest in an ecosystem that will die with the next hardware iteration, when you’ve seen it happen over and over? I bought a cartridge of Super Mario Bros 3 in 1993 with my birthday money. Why should I have to buy it again, ever, if I still own the cart? Why not invest in an ecosystem that’s by and large always backwards compatible?
Yeah I’m just gonna tell our group of 55+ year old mechanical engineers to learn Python; that’ll go over really well /s