

Uh, what? The Ayn Rand garbage philosophy? I’ve never heard that and don’t see how that jibes with a free, crowd sourced encyclopedia…


Uh, what? The Ayn Rand garbage philosophy? I’ve never heard that and don’t see how that jibes with a free, crowd sourced encyclopedia…
I’ve never seen a repo so reticent to tell you what it is.
My guess is it’s the journal software running the .org but everything also seems to be down half the time.
I like this comic but Beetle Moses needs to actually look at a tortoise, haha.
Their arms and legs don’t pop out of holes in their shells, their shells are more like wraps around their torsos (it’s a strapless dress, not a onesie). Also those scutes (panels of the shell) are fucked.
… Why yes, I’m fun at parties, why do you ask?


I’m not quite sure what the advantage of doing it that way is
If I had to guess, it just kept the programmers from being super lazy about it. If the individual enemy AI doesn’t have exact coordinates of the player, it actually has to move around, search a space, potentially manipulate the environment, and possibly fail to find the player, versus doing what is effectively an idle animation while waiting for the player to step out of cover.


Complete non-story. The Deck has been out for years for this verification to mature and it’s usually less about specs (in the age of FSR/DLSS etc.) and more about “can this game be played with this control scheme comfortably” which is not an issue for the Steam Machine since it’s just a PC.


I bounced off Stalker 2 at launch because of bugs, but revisited earlier this year and had a ton of fun with the 90% of the game that is open world scavenging, stealth and combat. The only thing that sucks are some of the boss fights.
Nothing takes me out of being a sneaky, resourceful Stalker more than being forced to drop into an arena, or have a door magically lock behind me, and not being able to advance the story without either beating some bullet sponge or reloading a save from an hour before to change my load out/get more ammo etc and redo it.
I wish they would take more of a Deus Ex approach, where you can action hero your way through if you want, but with some clever/thorough playing you could significantly nerf the boss fights. The game even pretends to do this, but ultimately your choices have no bearing on the bosses.
Haha, I have the same feeling for opposite reasons. I grew up in a warmer environment but kept my feet against the cool exterior wall my bed was next to. Now I have to have my feet uncovered and a fan on just to feel comfortable and tucked in sheets feel like I’m trapped.
Being human, eh?
Hitman wasn’t really a sandbox until Freelancer mode was added. The story mode has always been pretty linear. Same level order, same objectives every time. I’m not expecting my choices to matter to the narrative, but I am expecting to be able to choose between quiet and loud, lethal and non-lethal etc. to finish the given mission which should be a pretty low bar.
If there isn’t a ton of play style variety like Hitman then it will suck. Play your way is the fun part. I’m a SASO type player and that fits into a more realistic sim but Bond also goes loud and wacky a lot in the movies too.
I haven’t watched a single trailer for this, but I’m hyped solely because IOI did great things with Hitman, and being a (movie) spy is similar except your objectives aren’t always assassination.
Couldn’t really care less about the Bond angle, but since it’s a reboot of his story, don’t really think that matters much.


I’m a couple years younger than you, but a lot of this resonated for me. Custom installers were some of my early inspirations for making apps that didn’t have the traditional gray box aesthetic.
However, I will say that Kenshin was a thing in the US. Samurai X was only the name of the OG movies where he was still lethal AFAIK.


Yeah, couldn’t care less if Chrome is faster when it is controlled by Google and actively working against extensions.
Not to mention we crossed a performance line maybe 10 years ago where browser engines on modern processors are basically trivial. Once we started having 8+ threads and the browsers got smart enough to leverage them, I’d bet bandwidth (or memory if you have many tabs), is a way more typical bottleneck.
No, that women will dress provocatively and then shame people that actually look at them.


I really don’t have any problem with any of these types of achievements in general. Even the super basic ones that you get by starting a game are useful to determine what percentage of people who own the game have actually played it beyond the menu screen.
The best achievements are ones you get for being clever, skilled, or dedicated. Or when it’s an unhidden achievement for something you didn’t even know was possible. Like the BG3 achievement for saving the goblin Sazza - just seeing it was possible made my next play through more interesting.
I do appreciate long ending achievements, but only if they indicate a significantly different playthrough. Good ending vs. bad ending works when that’s the result of many decisions and not just an option you chose ten minutes from the end.
Very common here in the US as an alternative to “bless you”.
Cronenberg’s Law: For every Garnet there’s a Brundlefly level freak of nature.


It’s always great to see someone scratch their own itch, so kudos. However, I’m curious what the actual pain point is? Does your mouse not sample fast enough? Noticeable input lag on a gamepad? Seems like this would be a bug with the implementation if it needs to be overclocked to fix…
I never played Star Citizen, but this is kinda where I ended up with No Man’s Sky. I played it at launch and again earlier this year and there’s definitely some fun to be had but nothing fits together right, or feels fully realized. NMS lost a coherent vision of the game at some point and eventually it just made me itch to play better games that were more focused.