

The classic example we already have of this is when you are stopped at a side road about to enter the main road, and a car coming towards you on the main road signals to turn in.
Many people take the fact the other car has their turn signal on as a guarantee that it’s safe to emerge, but any good driving instructor will tell you to wait until the car actually begins to turn before you yourself emerge.
They had their signal on but that doesn’t mean they’re actually going to DO what the signal said they would.
Same with the front brake light. It would be like “Well their front brake light came on, so I assumed it was safe to step into the crosswalk” NO. They could have just tapped the brake a second, doesn’t mean they saw you, or they will actually stop.
The ship was one of the best parts for sure. Once you are competent it feels super liberating how nimbly you can zip around a planet.
The other good parts of that game were progression, and death.
I love that knowledge is the only thing retained between loops - the only currency of value. And I loved the feeling of making new discoveries.
And with death as an expected mechanic, the game doesn’t have to put up any guiderails to save you from it. There are no training wheels. You want to go outside without a spacesuit? Bad idea but we’ll let you. You want to literally lose your ship so you can never get it back? Sure, go for it. You want to fall into a space anomaly and see what happens? Be our guest.
Masterpiece game honestly.