

Yeah, I saw that $30k for a car and immediately dismissed everything this person said. I’ve never in my life paid more than $8k for a vehicle.


Yeah, I saw that $30k for a car and immediately dismissed everything this person said. I’ve never in my life paid more than $8k for a vehicle.


gameplay didn’t evolve
Massive understatement. The PS5’s biggest titles were remakes and direct sequels. Coupling it with the “upgraded” versions of PS4 games like Ghost of Tsushima, Last of Us Part 2, and GTA5, even the marketing seemed to boil down to “This is just a really nice PS4.”


Yeah, my wife has historically loathed JRPGs in part because the turn-based combat was too dull. She tried Expedition 33, fell in love immediately, and tried to show me the combat system like, “Look! It’s so new and innovative! This is how all those old games should’ve been!”
…So I’m putting Barkley Shut Up & Jam Gaiden on her computer next time she leaves it unattended.
I’m paying for the insurance, but the nearest in-network provider taking new patients is a 90 minute drive. Is that a cousin to “You can’t afford healthcare”?


The Juggernaut video was 2005, and the Fenslerfilms clips were around 2003. So neither of those are '90s


Anna and the Apocalypse is pulling holiday double-duty. It’s a zombie survival musical set in the days before a school’s Christmas break. Insanely ambitious genre-bash, especially for the shoestring budget it was produced on, but a very fun way to kill 90 minutes.
Scrooged is undeniably more a Christmas movie than a Halloween movie, but it’s got some great spooky vibes. Especially with their portrayal of the Ghost of Christmas Future.


I don’t think Valve really wants to be in the hardware market. That said, with the success of the Steam Deck and the numerous Deck-alikes like the ROG Ally or Legion Go, I have to believe they’ll try to talk manufacturers into doing a Steam Machine 2 at some point.


The TV movie standard of everything being available
TVs and movies are not universally available. Dogma is a pretty famous case of being universally unavailable for over 15 years. It was only announced this year that a new licensing deal had been reached. There are plenty of lesser-known shows and movies that are just gone forever.
But that is a case in favor of piracy and physical media. Films like 1922’s Nosferatu only survived to today because of bootlegging. If we’re expecting Netflix to: one, be around as a company for 80 years until their films enter into public domain; and two, maintain their originals on their servers for that entire time, then we’re setting ourselves up for some pretty big disappointments and some rather huge holes in our cultural history.


Rights-holders can make these products available whenever they want. Nintendo added many old “abandonware” games to their subscription catalog that had been unavailable for much longer than ten years. If someone else is putting them out for free, they’re stealing Nintendo’s lunch.
There are very few cases where copyrighted material would have no owner and no legal mechanism to determine ownership.
Not saying I support the current system. I think current US copyright law is ridiculous and a net negative for our culture. Just clarifying that “Well, no one was selling it” is not a legally defensible position when it comes to copyrighted work.


That’s actually a very bad argument in court. Taking things off the market to drive scarcity and boost sales at a later date is a normal and common business tactic. See: the McRib, Pumpkin Spice Lattes, and the Disney Vault.


It’d likely require a different statute. Like how running a red light is a different penalty if the driver is pulled over by a cop versus the vehicle owner being caught by a stoplight camera.
Silksong feels like being thrown into the deep end
I think it feels less like a standalone game and more like high-end Hollow Knight DLC. The gameplay expects that you’ve already completely beaten and mastered the hardest parts of Hollow Knight, and expects you to pick up from there.
Maybe that would be fine if I’d been grinding the Godhome continuously for the past seven years. But I think most people haven’t been doing that.


I was shocked to learn that Maelle can one-shot that superboss as well. I would not have beat him otherwise: I spent literally weeks pounding my head against the wall, trying to beat him more conventionally.


I used Elden Ring as an example, but all of Fromsoft’s Souls games have had similar ways of adjusting difficulty. Bloodborne still had summons, still had tons of optional areas and alternate paths, and even had the cum dungeon if you want to cheese it on levels and skip the grind.
And it’s not like From is the only company doing difficulty this way. Most Mario games are pretty straightforward for casual players, but advanced players who master the controls can often find secret levels or alternate collectibles. It’s an added, optional challenge a player self-imposes to make the game harder. Or Celeste and the optional strawberries and post-game levels.


I was all-in on Hollow Knight. Beat it multiple times, including Path of Pain and the Nightmare King. But I’m struggling with Silksong.
I went back and started up Hollow Knight again just to sanity-check myself, and, yes, it’s definitely an easier game. Many fewer enemies can hit for 2 health; there’s more variety in paths in the early game, so if you hit a wall in one direction you can try another; and you get access to upgrades that actually feel impactful relatively early instead of skills that use up my magic pool that I can’t spare because I need them because I’m always one hit away from dying.
My pet theory is that Silksong is actually just exactly what they originally pitched: DLC for players that have mastered the highest skill points in Hollow Knight. And maybe that would be fine if I were coming straight into it off of the back of Godhome. But it’s been years since I was playing those areas, and my skills have atrophied. It’s okay for a DLC to expect mastery from the start, but a standalone game should have more of a curve.


Celeste is a game about reflexes and dexterity. They implemented tons of accessibility features, including ways to make platforming easier.


There doesn’t need to be sliders or options menu settings. Elden Ring handles difficulty settings beautifully: upgrading your flask is optional and increases both the frequency and amount of healing that can be received. Using summons is optional and can make some fights an absolute cakewalk. Same with all the different crafting items. If you want, almost every dungeon in the game can be skipped or revisited if it’s too hard.
All Team Cherry had to do was change the timing or location for access to certain tools in the game.


Every day, the future looks a little bit darker. But the past… even the grimy parts of it… keep on getting brighter.


I’m wondering why I even need a smartphone at this point. I’m tempted to go back to a flip phone.
It’s blatant price-gouging. Any stock in the store has already been sold to them at an agreed price. They can set a number and make their set margin.
Updating prices after each delivery might make sense (if their procurement department is absolute dogshit at negotiating contracts), but updating prices throughout the day is just someone trying to see how hard they can push their margins to drain every cent out of their customers.