Correct. All apex ever did was ride on the coattails of a once great IP
grow a plant, hug your dog, lift heavy, eat healthy, be a nerd, play a game and help each other out
Correct. All apex ever did was ride on the coattails of a once great IP
It is, I’m sorry to break the news to you.
They back ported their newer in-house anti-cheat system which is in place for 2042, and possibly others.
guess I should thank them for finally giving me a reason to uninstall apex and keep it that way.
I was about to ask
what the fuck is xdefiant
Absolutely. They’ve been getting really popular in wearables (particularly from Chinese brands).
Several SBC vendors are including rv clusters in ARM based SoCs (which I believe is partially related to what you mentioned) for development purposes.
I even have a little rv powered ssoldering iron 😊
same for AMD graphics since 2019. I wouldn’t be surprised if Intel were doing the same with Arc too, though I haven’t looked into that yet.
yeah it’s great to be in a community that has little tolerance for basic tossers
can we not link to this prolific dickhead
Been playing this since demo days. The developer is a chill guy and will actually discuss feedback and implement features which make sense.
Hop into their community and say hi
Really appreciate the insight
I didn’t realise there were keyword filters. Thanks!
proof of liquid floof confirmed.
I suppose some instances cut others off as well (I see only 6 total) so you have a fair point
And despite that, if was still newsworthy enough to be posted like 6 times in total 😅
payday 2 was kind of a cosy game where me and my friend would do heists whilst making tea and fetching snacks.
shadow raid? More like food raid 😊
naw unfortunately not. It’s kind of crazy that they nestle each individual engine within a wrapper. I’m not sure of this brings the api level to d3d11, or if they had to work to bring each engine up for that. Somewhat explains why MCC as a whole was so difficult to back port improvements to, like configurable FOV and weapon model placements, frame rate unlocking and interpolation, custom keybinds, missing assets and such.
it’s kind of interesting seeing the player models rendered in UE when you use the customisation menus; everything looks so glossy and odd.
no you’re cool
The ‘wrapper’ around each of the individual halo engines is in unreal and is arguably the wost thing about the collection from a reliability standpoint.
That said, they’d definitely be able to find people suited for the work, provided said people agent already scared away by stories of the work culture at 343i / MS
I feel attacked.