grow a plant, hug your dog, lift heavy, eat healthy, be a nerd, play a game and help each other out

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Joined 3 years ago
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Cake day: June 12th, 2023

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  • The graphene community in the past has pointed out Firefox’s incomplete content sandboxing implementation and suggested that other aspects of security are not up to chromiums standard. They pointed out other technical shortcomings as well, though I can’t recall them, I’m not sure how urgent they’d be.

    This was several years ago, and I’m not sure if any of this has been addressed, but I wouldn’t like to rely on manifest v3 compliant ad blocking.

    I get the impression that Firefox may continue to lag in this regard, and I don’t feel that people like us are made vulnerable by this, though I do worry about people like my parents.





  • I managed to resolve this by slightly loosening the top screw, they work fairly reliabily now. I need to look into perhaps increasing the friction of the scroll wheel, as I’m finding that sudden movement causes it to rock and scroll accidentally. I’m wondering if I could grease the ends of the scroll bar or something to that effect.

    stumbled upon this really cool mod leveraging megnets to introduce some tactility to the mousewheel, I might need to pick up an FDM printer to experiment 😊

    e: seems the revised model leverages magnets to increase friction only, but I think that would also work








  • Oh sorry, I misunderstood, so you actually get locked into a low mclk under specific display configurations? I’ve genuinely never heard of or personally experienced that across a breadth of hw and sw configs.

    I’m wondering if it could be worth probing the power play sysfs interface or hwmon the next time this happens to try and understand what’s happening there.

    Do you use client apps to interact with tuning settings like LACT? Can you link me to an existing bug report so I can follow up with engineering?


  • Can you elaborate on your display config?

    You kind of alluded to part of it there; it’s not so much a bug in sw/fw as it is a hardware limitation at both the adapter and display side. The variables for displays are vertical blanking intervals (and differences between panels), as well as total display bandwidth.

    with RDNA2, a feature was implemented in DAL to leverage VRR in order to allow a single connected display system to achieve a lower mclk, and thus lower idle power draw. With RDNA3, hardware changes (MALL specifically) broadened this capability two concurrent displays. Even then, it’s not bulletproof.

    The display eng team has more or less exhaustively worked towards this over the course of RDNA3’s lifespan; their work is applicable to both Windows and Linux.




  • how is it a sub par GPU given it targets a specific segment (looking at it’s price point, die area, memory & power envelope) with its configuration?

    You’re upset that they didn’t aim for a halo GPU and I can understand that, but how does this completely rule out a mid to high end offering from them?

    the 9000 series is reminiscent of nv10 versus vega10 GPUs like the 56, 64, even the Radeon 7; achieving equivalent performance for less power and hardware.