Maybe they were putting their hair up? Or taking a sweatshirt off? Or they were headbanging really hard. Or they’re not bifocals and are nearsided?
You’re totally right. I’m just being difficult.
Maybe they were putting their hair up? Or taking a sweatshirt off? Or they were headbanging really hard. Or they’re not bifocals and are nearsided?
You’re totally right. I’m just being difficult.
Was that a Blazing Saddles quote?
In Firefox, you can disable the clipboard events. I’ve done this for the rare case of me copy+pasting a password and forgetting to clear the clipboard after.
On Android, I’ve noticed that it’s possible for apps to read from the clipboard, to read OTP tokens for example. Since I noticed that a while back, I’ve always been wary of the clipboard on any device I’ve used.
With you there. The workload on developers is reduced with these features, to a degree. But, instead of saved effort then getting directed to working on gameplay mechanics and such, to me it feels like many devs just see it as time/money saved, producing a game that looks and plays like one from 10 years ago, but runs like it’s cutting edge.
For instance, Abiotic Factor. That game on my RX 6800 XT runs at 40-50fps when at 100% resolution scaling at 1440p. Why? It’s got the fidelity of Half Life 1, why does it need temporal upscaling to run better? (I adore that game btw, Abiotic Factor is so much fun and worth getting even if playing alone!)
Not saying that’s how every dev is, I know there are plenty of games coming out nowadays that look and run great with creators that care. Just feels like there are too many games that rely on these machine learning based features too heavily, resulting in blurriness, smearing, shimmering, on top of poorer performance.
Just hoping the expectation that something like an RTX 4090 does not become the default cost-of-entry in order to play PC games because of this. It would be unfortunate for the ability of game developers to create and tune by-hand to become a lost art.
I think Keanu Reeves is playing Shadow.
Edit: yup - https://www.ign.com/articles/sonic-the-hedgehog-3-voice-casting
Being honest, and I know this isn’t a laptop or some productivity device, but I personally very much dislike using any screen under 100Hz now, even for just simple desktop use. I think I get your point, that it would have made more practical sense to use a more economical display.
I just know I personally wouldn’t spring for something like this if it only had a 60Hz display, though.
Yea, man. Nothing wrong with liking how the inside of a PC looks. All those traces, different colored PCBs, shiny heatsinks, components, etc. I could take or leave RGB myself but I wouldn’t deny someome their glam.
I actually don’t understand the hate Sweet Baby gets. The most I’ve been able to understand about it is that they use inclusive language or something.
Is that honestly it? Because that seems like a lot of wasted effort spent hating something pretty dang benign…
I’m going to be honest, I truly think there’s more value to be able to enjoy things freely in life. People who find delight easily aren’t as foolish as you’d think. When I’m salty, those are the people I find myself envying. I’m the one who feels like an idiot when I notice.
I would rather hang out with someone that allows themselves to feel joy in silly things rather than one who has no patience for mediocrity.
Man, I get so fucking bummed out every time I think of them. Can you imagine how excited and proud they were to be a part of goddamb STAR WARS?
Then all the shit gets dumped all over them and they’re endlessly ridiculed for something they likely loved and were happy to be a part of.
The total lack of empathy and compassion burns a hole in my stomach.
While I do agree that it’s disappointing that the game is available on Epic and not Steam (and Tim Sweeney is an assface for shitting on Linux), I’m of the opinion that this situation isn’t one that should warrant boycotting. I think being able to buy directly from the developers and have a maximum percentage of the revenue go straight to the studio is the best case.
It’s an inconvenience to have to manually add the game to the launcher/platform of choice, but it’s such a minor inconvenience to deal with given the outcome.
I understand and sympathize with the principle your expressing. However, I think it’s important to be open-minded and ultimately in support of the devs themselves over the platforms that distribute their game.
I have really fond memories of the first Grid game from 2008. That’s alongside NFS: Most Wanted from around that time, like most people it seems, haha! I also spent an inordinate amount of time playing Gran Turismo 3: A-spec. I loved the career mode so much.
My favorite cars are the Lotus Espirit and Mercedes-Benz McLaren SLR, to this day, because of Gran Turismo 3 and Most Wanted, respectively.
There haven’t been many recently that have piqued my interest, other than the gang all wanting to get Forza Horizon. I don’t play it much on my own, though.
If there were another track game where you work up from the bottom with a shit car in different classes of races, earning money and unlocking new parts and stuff along the way, I’d be into it. It seems most newer racing games just have generic “Engine Upgrade 1”-type options, or full-blown sim where you’re picking extremely particular individual pieces and tuning everything to an overwhelming degree.