I’ve just uninstalled and removed Balatro after yet a near, very close 8/8 ante finish. I have been failing and failing, I’ve only ever seen and gotten to 8/8 ante twice, this being the second time. Every other run has been just insulting me to where no strategy has ever worked, I feel like a lot of it is RNG and pre-determined outcomes based on seeded runs.

And I hate that way of playing. It always feels like I’m getting smacked down by a troll bully who I can never overcome. They’d kick me down every failed run I’d have, then they give me a false sense of security the further I get. “Awwww, getting tired of being owned? Here, let me help you by giving you a few seemingly lucky breaks. SMACK Oh! OWNED YOU AGAIN! FUCK YOU! LOLLOLOL! I BANGED YOUR MOTHER, GIT GUD, NOOB!1”

I just don’t understand why these kinds of games are around, even when I have a good idea who it is for.

  • glimse@lemmy.world
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    1 month ago

    I love survival crafting games but Don’t Starve is a bit too punishing for me. I gave it 20 hours of attempts before giving up.

    Things can fall apart so fast and so easily and like you said, they just throw you to the wolves to figure it out or die

    • Deconceptualist@leminal.space
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      1 month ago

      But it’s not a matter of “figuring it out” if there’s no logic to the items. I’m supposed to just combine random shit and hope something good happens? Seems pretty disrespectful of my time.

      • psoul@lemmy.world
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        1 month ago

        There is a tech tree, you unlock recipes by crafting newer machines or picking up new ingredients. It’s not random and it does make sense

        It’s a type of game very similar to Dwarf Fortress: losing is fun. You need to die many times to learn how to manage survival. Learning basic recipes by heart, efficient cooking recipes, threats for a specific time of year etc.

        I agree that it’s very punishing. I never made it past winter.

        • Deconceptualist@leminal.space
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          1 month ago

          I understand how crafting and tech trees work, and I’ve played plenty of roguelikes and soulslikes. I’m saying this makes no sense (and I’m sure it’s not the only example):

          Early in the game I have to collect rocks and sticks and gold (IIRC) to make a “science machine” (WTF is that?) as a requisite for further crafting.

          Seriously, where did this BS come from? And how the hell would I know this necessary recipe without looking it up? It’s like the devs were like “I guess we need a crafting station. Uhh… throw together some rocks and sticks, whatever”.

          EDIT: The recipe is apparently shown in-game. But it’s still astonishingly stupid that they didn’t call it a “workbench” or similar like every other game.

          • who@feddit.org
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            1 month ago

            Seriously, where did this BS come from?

            The components to build a science machine in Don’t Starve don’t strike me as much stranger than those to build crafting stations in other games. In my experience, they’re often unrealistic.

            And how the hell would I know this necessary recipe without looking it up?

            Did you miss the fact that the recipe is shown in the build menu?

            • Deconceptualist@leminal.space
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              1 month ago

              Did you miss the fact that the recipe is shown in the build menu?

              Maybe it is now? I don’t believe that was present when I played years ago.

              • who@feddit.org
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                1 month ago

                Maybe it is now? I don’t believe that was present when I played years ago.

                I think you somehow missed it, mate. Here’s a screen shot from the year of its release: