• BananaIsABerry@lemmy.zip
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    25 days ago

    What’s sad is that games are probably the best use of LLMs. It would make it possible to have NPC idle chatter have a lot more possible responses.

    Kind of expensive tech for just random characters yapping though, so we end up having it replace important things that need more attention than throwing it at AI.

    • caseofthematts@lemmy.world
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      25 days ago

      My question is why the heck do people keep mentioning NPCs with dynamic chatter? Why do people even want that or see that as a good thing?

        • caseofthematts@lemmy.world
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          25 days ago

          That wasn’t really an answer, my comment was trying to understand why people want that. Obviously there are personal preferences involved, I just wanted to hear from someone that wanted it as to why.

    • agent_nycto@lemmy.world
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      25 days ago

      Sorry, I’d still rather have paid voice actors, a script, and continuity with NPCs. I could see llm dialog going real weird and breaking my immersion very quickly.

      Plus on the game making side, making that dialog might be fun for people, so why take that away?

      • BananaIsABerry@lemmy.zip
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        25 days ago

        Totally agree, but I think we’re talking ideal, perfect case here. The llm would need to be really tight so that the things you’re mentioning don’t happen.

        Also, there’s simply not an unlimited amount of time and money when it comes to game development. You could write hundreds, even thousands of throwaway lines for minor interactions but that pales in comparison to those things being totally generated on context alone.

        • agent_nycto@lemmy.world
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          25 days ago

          I wasn’t talking about an idealized reality, but if we are …

          I still want voice acting done by people getting paid to write and speak in my games, even if LLMs were perfect and didn’t have the environmental, economic and artistic flaws they have now.