alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 5 days agoAMD CEO Lisa Su: 'We are a data center-first company'www.pcgamer.comexternal-linkmessage-square97linkfedilinkarrow-up1376arrow-down110
arrow-up1366arrow-down1external-linkAMD CEO Lisa Su: 'We are a data center-first company'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 5 days agomessage-square97linkfedilink
minus-squareAks@pawb.sociallinkfedilinkEnglisharrow-up2·3 days agoUsing CPU to render graphics as we did back in the day when graphics accelerators were a luxury. Seems we are going back to that
minus-squareyeehaw@lemmy.calinkfedilinkEnglisharrow-up1·3 days agoOh that rings a bell now. Some games I remember you could switch between software and OpenGL or something
minus-squareAks@pawb.sociallinkfedilinkEnglisharrow-up1·2 days agoYup, Tomb Raider 1 comes to mind. I actually really like the software rendering look. Crunchy pixelated goodness. When everything is not so high-def, your mind starts filling in the gaps, at least in my experience. Makes games more memorable to me that way.
minus-squareyeehaw@lemmy.calinkfedilinkEnglisharrow-up2·2 days agoI think half life had this too. I think I remember flipping between this in counter strike not knowing what was better or worse back then lol.
What does this mean?
Using CPU to render graphics as we did back in the day when graphics accelerators were a luxury. Seems we are going back to that
Oh that rings a bell now. Some games I remember you could switch between software and OpenGL or something
Yup, Tomb Raider 1 comes to mind. I actually really like the software rendering look. Crunchy pixelated goodness.
When everything is not so high-def, your mind starts filling in the gaps, at least in my experience. Makes games more memorable to me that way.
I think half life had this too. I think I remember flipping between this in counter strike not knowing what was better or worse back then lol.