In a developer panel at the console game developer conference in South Korea, Harada shared his raw thoughts on the challenges on the Xbox Series S.

  • dudeface@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    ·
    19 hours ago

    To be fair the CPU is similar enough and GPU workloads are easier to scale

    Memory management would be the most challenging thing

    • thingsiplay@lemmy.ml
      link
      fedilink
      English
      arrow-up
      3
      ·
      19 hours ago

      That’s the worst part, the memory is cut back too much. Now from todays standpoint, it might make sense. But back then at launch, memory wasn’t this expensive thing as we know it now. Not only is it just 10gb, even handheld PCs have 16, its also much slower memory connection. This is too much.