In a developer panel at the console game developer conference in South Korea, Harada shared his raw thoughts on the challenges on the Xbox Series S.
In a developer panel at the console game developer conference in South Korea, Harada shared his raw thoughts on the challenges on the Xbox Series S.
To be fair the CPU is similar enough and GPU workloads are easier to scale
Memory management would be the most challenging thing
That’s the worst part, the memory is cut back too much. Now from todays standpoint, it might make sense. But back then at launch, memory wasn’t this expensive thing as we know it now. Not only is it just 10gb, even handheld PCs have 16, its also much slower memory connection. This is too much.