All (action)games I know of don’t have real and proper surface collision detection, except some physics games. Just an example: If my Char hits something or someone the weapon goes straight through without any physical reaction, it just counts the damage I’ve done. Are there any games out there, in which physics are calculated correctly and taken into visual account?!

  • lemba@discuss.tchncs.deOP
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    26 days ago

    Maybe you’re right. So, IMHO, there seems to be a niche for a game with a sweet spot between accurate physics and fun?

    • unexposedhazard@discuss.tchncs.de
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      26 days ago

      The niche isnt there because its not really practical. No consumer device can run modern high poly 3D structures with full physics simulation in real time. There is a reason why the only physics sim games are very low poly. And even those are performance hungry despite custom engines.

      Realistic physics for realistic looking scenes is something that you give to a renderfarm that will throw 100+ times more compute at it than the most expensive consumer GPU on the market.

      • lemba@discuss.tchncs.deOP
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        26 days ago

        Thx for your answer. Sounds logic and plausible and I didn’t thought about the effort for the actual physics calculations.

        • Ashtear@lemm.ee
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          26 days ago

          It wasn’t for me, but I’ve heard that some people like Noita, which is built around granular physics interactions.

          Oxygen Not Included was more my speed, but that’s more about complex, larger systems (like fluid dynamics and heat) than collision.

    • NONE@lemmy.world
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      26 days ago

      Maybe games with destructible structures? It depends on which is the main mechanic of the game, if it’s relays on physics, there would be accurate collision detection (or at least as accurate as it needs them to be).