Designing for a huge amount of users costs money and expertise, so more money, and not even their most optimistic predictions included this many players. If they hadn’t made it big, that money would’ve been wasted. Which games are going to go viral is just insanely hard to predict.
Designing for a huge amount of users costs money and expertise, so more money, and not even their most optimistic predictions included this many players. If they hadn’t made it big, that money would’ve been wasted. Which games are going to go viral is just insanely hard to predict.
I wonder what’s the scalability issue. I’ve never seen a system that can’t be fixed by throwing more horizontally scalable resources at it.
Given that when the servers are overloaded you don’t get rewards: They probably have a centralized database or some other centralization issue.
You can add to a cluster all you want but if you’re using a SQL monolith you’ll get locks.
If you only have 100k concurrent users you can probably get away with it.
At 450k they’re running into gridlock