I think, a big part of the problem is that much of the cost is sunken into things that don’t really teach you too much. The basic game concept prototype can probably be developed for less than $10m. You do still learn some things by making really nice graphics. But then making those nice graphics as well as sounds, voice recordings and world design for your massive open world, that’s when you’re just doing more of the same at quite the scale.
I think, a big part of the problem is that much of the cost is sunken into things that don’t really teach you too much. The basic game concept prototype can probably be developed for less than $10m. You do still learn some things by making really nice graphics. But then making those nice graphics as well as sounds, voice recordings and world design for your massive open world, that’s when you’re just doing more of the same at quite the scale.