I’ll be honest I find the ray tracing shit s gimmick that eats up too much resource. I’d much rather just have some awesome games to play, with good looks or not. PC gaming for me has always been about variety anyway. The console looking better never meant anything.
I honestly think some console games look pretty good and perform well. It’s hard to have something optimized when the hardware is so diverse. Similar to iPhone vs android. With that said, PC games without some ass backwards “copy protection” and “anti-cheat” will always be excluded from my lists.
I’d actually never heard this angle but sounds legit. Cutting corners sounds pretty typical of talking head yltyoes that want to try to cut costs no matter what.
I’ll be honest I find the ray tracing shit s gimmick that eats up too much resource. I’d much rather just have some awesome games to play, with good looks or not. PC gaming for me has always been about variety anyway. The console looking better never meant anything.
I honestly think some console games look pretty good and perform well. It’s hard to have something optimized when the hardware is so diverse. Similar to iPhone vs android. With that said, PC games without some ass backwards “copy protection” and “anti-cheat” will always be excluded from my lists.
Its supporters claim that in some ways it’s meant to make development easier; that it simplifies many lighting tricks devs handle manually.
I don’t necessarily think it’s a strong enough point since it’s often throwing hardware at a creativity/effort problem.
I’d actually never heard this angle but sounds legit. Cutting corners sounds pretty typical of talking head yltyoes that want to try to cut costs no matter what.