• overload@sopuli.xyz
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    6 months ago

    Seem like Doom want eternal wanted people to be switching weapons constantly like high-level players of Doom 2016. But it just wasn’t as fun to do it that way for every player

    • RejZoR@lemmy.ml
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      6 months ago

      For me the forced mechanics of glory kills, chainsaw and flamethrower put me off in Eternal. Instead of managing ammo by collecting it and smart use you were forced to do above mechanics and they felt, well, super forced and stupid.

      Doom 2016 gave you option, collect normal way or use chainsaw. I never used chainsaw through entire game for it and always had enough ammo. I played it on Nightmare iirc.

      From what I was told by Digital Foundry when they previewed game’s engine, they mentioned The Dark Ages doesn’t have any of these forced mechanics which is cool.

        • catloaf@lemm.eeBanned from community
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          6 months ago

          It took me a long time to realize that dying and respawning with extra lives was part of the main game loop. In most other games, dying is to be avoided.

          Once I realized that, the game was honestly too easy.

      • Arcane2077@sh.itjust.works
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        6 months ago

        I almost never used the chainsaw in Doom Eternal. Sounds like you just don’t pay attention to enemy weaknesses

        • RejZoR@lemmy.ml
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          6 months ago

          Bullshit, because using stupid chainsaw was games main loop mechanic to even get ammo…

      • overload@sopuli.xyz
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        6 months ago

        Oh yeah, I loved eternal. It really clicked for me when I played on a steam deck and had the two back triggers to the grenade and jump.