- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
I’ll find my own game instead…fuck face.
Why even respond? It’s petty and makes him look not great. Game companies should learn from Nintendo: just keep quiet.
Pitchford never looked great to begin with. This is on-brand for him.
Fuck off Nintendo is a shitty anti consumer company.
If that’s your argument, then why don’t you grow your own audience that loves everything you do?
You first, dumbass.
As a sidebar, why the fuck is Unreal Engine 5 so popular? I feel like every game I’ve seen use it ends up being a buggy unoptimized mess.
Opting for UE with its wide compatibility and user base can speed up development but you’ll still need to allot ressources to optimising which becomes harder and harder the bigger the product and the farther it is in development. Look at Eriksholm, it looks beautiful and runs with 60fps even on a Steamdeck.
This comment makes me think of Dune Awakening which had so many movement related bugs and no first person view. Somehow just the engine seems too awful for developers to use. Or maybe just picking it is a sign you dont care about the game
It’s use is basically “by the time you build an engine that can compete you will be dead”
Performance optimizations are easy, movement is easy. (Compared to starting from scratch) but are you going to spend time on that or something else?
Fortnite runs on phones, they have various demos running on consoles.
Every one knows it’s the best but dumb kids blame the engine for some reason and garner the above response because it points out they have no idea what they’re talking about.
As for the other guy’s comment, programmers work in C++. The Unreal way is to take that code into drag/drop blueprints for designers so they aren’t messing with the programmer’s code. An example involving movement is I recently coded a movement system in C++, now in blueprint there’s a settings menu that exposes the variables so the designer can set jump height, speed, falling speed.
It’s an engine that puts everyone else before programmers - which is great for artists and designers as they can blueprint animations and simple things. It’s bad however when the performance relies on programmers whose time is already torn between trying to do things The Unreal Way™️ and fixing bugs caused by someone doing more than they should have in one big and messy blueprint hotpot.
Because it’s cheap and (relatively) easy.
His people didn’t make their own engine; Borderlands 4 is built with UE5, and based on the performance complaints it sounds like they’re using wrong (not that UE5 is super performant when used right).
Way ahead of you Randy. By about five or six engines over the years, depending on how one does the counting.
But with that said - why? You didn’t.
Code your own engine. What a grown up response to all this. Expected nothing less from him.
I’m working on my engine and you should too!
How about you finish your fucking game.
What an idiot…
He just insulted all his customers and put “/sarcasm” at the end more like a “just a joke bro” instead of any actual sarcasm.
What a snowflake
Who cares about this guy and his garbage game. The most interesting stuff being done in the gaming space is NOT coming from studios and people like him.
Why does he look like a megachurch pastor in this thumbnail?
Additionally, people are still buying this strange little man’s games? Why? Lol
Some people can benefit from staying silent, fixing things up, and then turning up with results.
If Randy had the ability to turn up with results, he wouldn’t be known as a douchebag who says incredibly stupid things while insulting his customers. This isn’t his first sperg out because people pointed out his incompetence, it won’t be his last.
Anyone catch that Notch told the idiot to “man up,” lol.
I don’t mind them not coding one but the price should reflect it right?